debiankaios reports: 300 blöcke um einen fokus und ... #3329
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
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3. source/ingame
3. source/integration
3. source/lag
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3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
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4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
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ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3329
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debiankaios reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
I think that is superfluous. Players can report in the chat when a focus is down. Of course, it would be exciting if the spawn points of the foci could be marked in order to be able to make an accurate analysis afterwards. How about a colored flame left behind when the focus has been despawned or done.