Laylem reports: [mesecons] Can we get a way to ... #3298
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
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3. source/ingame
3. source/integration
3. source/lag
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3. source/mod upstream
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3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
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4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3298
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Laylem reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
sent Laylem an in-game email:
Laylem is aware of the command, this request is specifically about reading out the value via mesecon, so that machines can be disabled when the value hits a certain threshold.
Would be a nice project for someone who wants to dive into mesecon.
Mesemaker need to be careful not to create a feedback loop where such a mechanic disables their machine, bringing the machine to a temporary halt, which causes the value drop below a theshold, starting the machine again, which causes th value to rise ... effectively creating MORE lag than before.
there's already a "penalty controller" in mesecons_debug, but