Service reports: Too many serialized ghosts ... #3294
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Reference: your-land/bugtracker#3294
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Service reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Aren't those a bit too many?!
Found near an extensive underground base. Ghosts despawn in sunlight, which doesn't reach down to that base.
you clearly never saw the aftermath of my balrog farm. there were over 1000 ghosts (or some similar round number). i did ask permission to
//clearobjects
(the WE version) them, which you agreed to.cf.
related upstream issue: https://github.com/minetest/minetest/issues/11599
imo until something like that issue is addressed, mobs that "collect" when they unload should not static-save. no current mob framework makes that possible, though, so ... hooray.
perhaps a simple gate to keep ghosts from overproducing would be to instantly kill them during the day no matter what depth they spawned. i think there might even be configuration options for mobs_moster to do that.
noting a relevant engine PR: https://github.com/minetest/minetest/pull/14138