Service reports: Griefed area ... #3266
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#3266
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Service reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
looks normal to me. perhaps Service already fixed it up?
I was playing in this area harvesting lava sources and obsidian, recently. Should be absent of all obsidian and lava sources now. Kind of feels cheap disturbing a biome like this but the nearby players said no problem for me doing that.
We have an underground, 30 km deep with trillions of lava sources. All lava sources at the surface should be protected in some way. And to restore such biomes best would be some lava emmission in different time intervals as a surprise.
This came up recently today with a new player aswell, and often.
miners are already putting lava unintentionally griefing in their strait down mining.
Sure, we can recreate the area, but that will not prevent the next newbie griefing it again.
i'm not sure i consider taking lava off the surface of the firey biomes to be griefing them, but it appears some do.
but i just dislike the above-ground fiery biomes, i think they're the 2nd most ugly, after the above-ground mushroom bimoes. personally i'd prefer they get replaced w/ something else entirely, but of course, there's no way to do that on a server w/ lots of areas already created by mapgen...
Harvesting stuff is not actually griefing ofc, but devastating an area near other people's builds is not too awesome either.
Firey biomes are pretty boring, but we need them as much as we need the mushrooms. Goblins are planned to have their "home biome" in mushrooms.
having a mushroom biome is great, i just think it looks terrible. it wouldn't be too hard to make the mushroom biomes less ugly; tunnelers' abyss did a great custom texture pack including etheral mushoom biome, i like it much better than the default.
Follow-up, is it possible that snow forms and melts, then the water cools flowing lava into stone? Or is it normally generated with stone surrounding?
the lava spawns w/ a mix of stone/obsidian lining the side of the maar.
Maybe a texture competition could change that.
those stone circles are not snow- or water-related. They are generated.
But yes, try to go to a snowy biome on the testserver and place lava
i ran
//deleteblocks
on the area and restored the lava/obsidian