flux reports: add the new balrog sounds to a ... #3230

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opened 2022-12-13 04:18:23 +00:00 by yourland-report · 5 comments

flux reports a bug:

add the new balrog sounds to ambiance

Player position:

{
	z = 580.19903564453,
	x = 1297.8000488281,
	y = 60.5
}

Player look:

{
	z = 0.014463059604168,
	x = 0.99834579229355,
	y = -0.055647242814302
}

Player information:

{
	lang_code = "",
	ip_version = 6,
	min_rtt = 0.1630000025034,
	avg_rtt = 0.17299999296665,
	min_jitter = 0,
	max_jitter = 9.0349998474121,
	avg_jitter = 0,
	connection_uptime = 37387,
	serialization_version = 29,
	patch = 1,
	major = 5,
	minor = 6,
	version_string = "5.6.1",
	state = "Active",
	protocol_version = 41,
	formspec_version = 6,
	max_rtt = 9.9230003356934
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 1136\", \"3d_armor:leggings_rainbow 1 1136\", \"3d_armor:boots_crystal 1 520\", \"shields:shield_rainbow 1 1096\", \"3d_armor:chestplate_rainbow 1 1136\", \"\"}",
		crafted = "47977",
		["stamina:level"] = "3",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		["stamina:poisoned"] = "no",
		["petz:lycanthropy"] = "1",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		repellant = "0",
		yl_commons_player_created = "1615351173",
		yl_commons_player_joined = "1670867744",
		yl_commons_thankyou = "185",
		xp = "1375388",
		["petz:werewolf_vignette_id"] = "20",
		punch_count = "126650",
		["petz:werewolf_clan_idx"] = "1",
		partychat = "party",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = 1582, [\"x\"] = 1833, [\"y\"] = -27684}, [\"last_death_portal\"] = 1670728451, [\"last_heal\"] = 1615504208}",
		["stamina:exhaustion"] = "44",
		jointime = "1615351173",
		hud_state = "on",
		arenalib_infobox_arenaID = "0",
		["petz:werewolf"] = "0",
		inflicted_damage = "2257574",
		bitten = "0",
		["signslib:pos"] = "(1975,19,1178)",
		played_time = "28107234",
		digged_nodes = "1148671",
		placed_nodes = "365190",
		died = "74"
	}
}

Log identifier


[MOD] yl_report log identifier = 37yuk1kK9OJKHvf1L5wVMLdFfphj6eOp

Profiler save:

profile-20221213T041823.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 3d 57min 51s | max lag: 2.25s | clients (16/42): 9T9, AliasAlreadyTaken, Bailiff, DanteLives, daydream, Domough, Ernesto, flux, Frostian, icser, NodeBreaker, Parrish, Service, shanish2, Sokomine, Squawk

Teleport command:

/teleport xyz 1298 61 580

Compass command:

/give_compass Construction 37yuk1kK9OJKHvf1L5wVMLdFfphj6eOp D2691E 1298 61 580
flux reports a bug: > add the new balrog sounds to ambiance Player position: ``` { z = 580.19903564453, x = 1297.8000488281, y = 60.5 } ``` Player look: ``` { z = 0.014463059604168, x = 0.99834579229355, y = -0.055647242814302 } ``` Player information: ``` { lang_code = "", ip_version = 6, min_rtt = 0.1630000025034, avg_rtt = 0.17299999296665, min_jitter = 0, max_jitter = 9.0349998474121, avg_jitter = 0, connection_uptime = 37387, serialization_version = 29, patch = 1, major = 5, minor = 6, version_string = "5.6.1", state = "Active", protocol_version = 41, formspec_version = 6, max_rtt = 9.9230003356934 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 1136\", \"3d_armor:leggings_rainbow 1 1136\", \"3d_armor:boots_crystal 1 520\", \"shields:shield_rainbow 1 1096\", \"3d_armor:chestplate_rainbow 1 1136\", \"\"}", crafted = "47977", ["stamina:level"] = "3", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", ["stamina:poisoned"] = "no", ["petz:lycanthropy"] = "1", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", repellant = "0", yl_commons_player_created = "1615351173", yl_commons_player_joined = "1670867744", yl_commons_thankyou = "185", xp = "1375388", ["petz:werewolf_vignette_id"] = "20", punch_count = "126650", ["petz:werewolf_clan_idx"] = "1", partychat = "party", yl_church = "return {[\"last_death\"] = {[\"z\"] = 1582, [\"x\"] = 1833, [\"y\"] = -27684}, [\"last_death_portal\"] = 1670728451, [\"last_heal\"] = 1615504208}", ["stamina:exhaustion"] = "44", jointime = "1615351173", hud_state = "on", arenalib_infobox_arenaID = "0", ["petz:werewolf"] = "0", inflicted_damage = "2257574", bitten = "0", ["signslib:pos"] = "(1975,19,1178)", played_time = "28107234", digged_nodes = "1148671", placed_nodes = "365190", died = "74" } } ``` Log identifier ``` [MOD] yl_report log identifier = 37yuk1kK9OJKHvf1L5wVMLdFfphj6eOp ``` Profiler save: ``` profile-20221213T041823.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 3d 57min 51s | max lag: 2.25s | clients (16/42): 9T9, AliasAlreadyTaken, Bailiff, DanteLives, daydream, Domough, Ernesto, flux, Frostian, icser, NodeBreaker, Parrish, Service, shanish2, Sokomine, Squawk ``` Teleport command: ``` /teleport xyz 1298 61 580 ``` Compass command: ``` /give_compass Construction 37yuk1kK9OJKHvf1L5wVMLdFfphj6eOp D2691E 1298 61 580 ```
AliasAlreadyTaken was assigned by yourland-report 2022-12-13 04:18:23 +00:00
flux added the
1. kind/enhancement
label 2022-12-13 05:27:49 +00:00
Member

i think they should only trigger when you're deep underground or in the nether, but that's up for discussion

i think they should only trigger when you're deep underground or in the nether, but that's up for discussion
Member

so apparently the random mob sounds are triggered as ambience_music? but the files aren't in the ambience mod itself? @AliasAlreadyTaken are those stored in a repo somewhere?

so apparently the random mob sounds are triggered as `ambience_music`? but the files *aren't* in the ambience mod itself? @AliasAlreadyTaken are those stored in a repo somewhere?
flux added the
4. step/question
label 2023-04-03 00:13:43 +00:00

I didn't change anything on the ambience mod, as far as I know it takes the sounds already present in other mods.

There is no separate repo for ambience sounds, but there is a texturepack repo. We could add non-texture media files there.

https://gitea.your-land.de/your-land/yl_texturepack

Without looking at the code, if I had to guess, I'd bet they are hardcoded. mobs and ambience are both by TenPlus1

I didn't change anything on the ambience mod, as far as I know it takes the sounds already present in other mods. There is no separate repo for ambience sounds, but there is a texturepack repo. We could add non-texture media files there. https://gitea.your-land.de/your-land/yl_texturepack Without looking at the code, if I had to guess, I'd bet they are hardcoded. mobs and ambience are both by TenPlus1
Member

Without looking at the code, if I had to guess, I'd bet they are hardcoded. mobs and ambience are both by TenPlus1

i've looked at the code several times, i couldn't find any obvious source of the monster noises, in ambience, in mobs_redo, anywhere. what i do know, is that they aren't played as a server-wide sound - there's individual calls for every connected player. i'm not 100% certain the ambience_music soundspec is actually the culprit, it's just the only thing that showed up in my log.

> Without looking at the code, if I had to guess, I'd bet they are hardcoded. mobs and ambience are both by TenPlus1 i've looked at the code several times, i couldn't find any obvious source of the monster noises, in ambience, in mobs_redo, anywhere. what i *do* know, is that they aren't played as a server-wide sound - there's individual calls for every connected player. i'm not 100% certain the `ambience_music` soundspec is actually the culprit, it's just the only thing that showed up in my log.
Member

so, per #6299, i've discovered that the "ambient mob sounds" are not actually coming from ambience, but a bug in the engine triggered most often by mobs_redo (for unknown reasons).

that might be fixed with the 5.8.0 update though.

do we instead want to add mob sounds to ambience ourselves?

so, per #6299, i've discovered that the "ambient mob sounds" are not actually coming from ambience, but a bug in the engine triggered most often by mobs_redo (for unknown reasons). that might be fixed with the 5.8.0 update though. do we instead want to *add* mob sounds to ambience ourselves?
flux added this to the minetest 5.8.0 milestone 2024-03-31 00:13:20 +00:00
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Reference: your-land/bugtracker#3230
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