sherkhan30452 reports: Solar Panel does not update si ... #3208

Closed
opened 2022-12-07 22:39:24 +00:00 by yourland-report · 1 comment

sherkhan30452 reports a bug:

Solar Panel does not update signal until player is near it. Now night yet, the state is still ON mode.

Player position:

{
	z = -1777.3480224609,
	x = 1157.5860595703,
	y = 18.5
}

Player look:

{
	z = -0.70400506258011,
	x = -0.71017569303513,
	y = 0.0052359639666975
}

Player information:

{
	lang_code = "",
	state = "Active",
	version_string = "5.6.1",
	max_rtt = 2.1510000228882,
	ip_version = 6,
	min_rtt = 0.15899999439716,
	avg_rtt = 0.1630000025034,
	min_jitter = 0,
	minor = 6,
	avg_jitter = 0.0029999911785126,
	connection_uptime = 15196,
	patch = 1,
	formspec_version = 6,
	protocol_version = 41,
	serialization_version = 29,
	major = 5,
	max_jitter = 1.9670000076294
}

Player meta:

{
	fields = {
		hud_state = "on",
		arenalib_infobox_arenaID = "0",
		repellant = "0",
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 36220\", \"3d_armor:leggings_rainbow 1 21584\", \"3d_armor:chestplate_rainbow 1 21584\", \"shields:shield_rainbow 1 21584\", \"3d_armor:helmet_rainbow 1 21584\", \"\"}",
		["ocean_build.last_warning"] = "1.66973e+09",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		["signslib:pos"] = "(1157,9,-1747)",
		punch_count = "8266",
		yl_commons_thankyou = "1",
		yl_commons_player_joined = "1670437646",
		["stamina:level"] = "12",
		yl_commons_player_created = "1667908555",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		xp = "181309",
		inflicted_damage = "158106",
		played_time = "1033566",
		digged_nodes = "149752",
		placed_nodes = "28667",
		died = "22",
		["stamina:poisoned"] = "no",
		crafted = "4593",
		["stamina:exhaustion"] = "113",
		bitten = "0",
		jointime = "1667908555",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 116, [\"z\"] = 13873, [\"x\"] = 14305}, [\"last_heal\"] = 1669841220, [\"last_death_portal\"] = 1669841228}"
	}
}

Log identifier


[MOD] yl_report log identifier = 4fvRMevvcOgPy4SflkBdjBUlZ0G0J4Yo

Profiler save:

profile-20221207T223924.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 2d 50min 33s | max lag: 3.59s | clients (26/42): AliasAlreadyTaken, annah, Bailiff, Bishiro, bizon, darealbang, daydream, Duximagnus, Ernesto, JeCel, Lucien, Lucien_II, Minetest13, mrminer, Nibsokube, Niklo, Oakenshield, Parrish, rabenkind, Sense, Service, shanish, sherkhan30452, Sokomine, Sysmatic, Thepotato2

Teleport command:

/teleport xyz 1158 19 -1777

Compass command:

/give_compass Construction 4fvRMevvcOgPy4SflkBdjBUlZ0G0J4Yo D2691E 1158 19 -1777
sherkhan30452 reports a bug: > Solar Panel does not update signal until player is near it. Now night yet, the state is still ON mode. Player position: ``` { z = -1777.3480224609, x = 1157.5860595703, y = 18.5 } ``` Player look: ``` { z = -0.70400506258011, x = -0.71017569303513, y = 0.0052359639666975 } ``` Player information: ``` { lang_code = "", state = "Active", version_string = "5.6.1", max_rtt = 2.1510000228882, ip_version = 6, min_rtt = 0.15899999439716, avg_rtt = 0.1630000025034, min_jitter = 0, minor = 6, avg_jitter = 0.0029999911785126, connection_uptime = 15196, patch = 1, formspec_version = 6, protocol_version = 41, serialization_version = 29, major = 5, max_jitter = 1.9670000076294 } ``` Player meta: ``` { fields = { hud_state = "on", arenalib_infobox_arenaID = "0", repellant = "0", ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 36220\", \"3d_armor:leggings_rainbow 1 21584\", \"3d_armor:chestplate_rainbow 1 21584\", \"shields:shield_rainbow 1 21584\", \"3d_armor:helmet_rainbow 1 21584\", \"\"}", ["ocean_build.last_warning"] = "1.66973e+09", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", ["signslib:pos"] = "(1157,9,-1747)", punch_count = "8266", yl_commons_thankyou = "1", yl_commons_player_joined = "1670437646", ["stamina:level"] = "12", yl_commons_player_created = "1667908555", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", xp = "181309", inflicted_damage = "158106", played_time = "1033566", digged_nodes = "149752", placed_nodes = "28667", died = "22", ["stamina:poisoned"] = "no", crafted = "4593", ["stamina:exhaustion"] = "113", bitten = "0", jointime = "1667908555", yl_church = "return {[\"last_death\"] = {[\"y\"] = 116, [\"z\"] = 13873, [\"x\"] = 14305}, [\"last_heal\"] = 1669841220, [\"last_death_portal\"] = 1669841228}" } } ``` Log identifier ``` [MOD] yl_report log identifier = 4fvRMevvcOgPy4SflkBdjBUlZ0G0J4Yo ``` Profiler save: ``` profile-20221207T223924.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 2d 50min 33s | max lag: 3.59s | clients (26/42): AliasAlreadyTaken, annah, Bailiff, Bishiro, bizon, darealbang, daydream, Duximagnus, Ernesto, JeCel, Lucien, Lucien_II, Minetest13, mrminer, Nibsokube, Niklo, Oakenshield, Parrish, rabenkind, Sense, Service, shanish, sherkhan30452, Sokomine, Sysmatic, Thepotato2 ``` Teleport command: ``` /teleport xyz 1158 19 -1777 ``` Compass command: ``` /give_compass Construction 4fvRMevvcOgPy4SflkBdjBUlZ0G0J4Yo D2691E 1158 19 -1777 ```
AliasAlreadyTaken was assigned by yourland-report 2022-12-07 22:39:24 +00:00
Member

Solar Panel does not update signal until player is near it. Now night yet, the state is still ON mode.

@sherkhan30452 this is intended behavior. due to the limitations of the architecture of minetest, only things near players can be "active". even when the forceload limit is removed, it won't be a good idea to allow all areas w/ machines to run all the time, w/out some sort of proper job scheduling.

> > Solar Panel does not update signal until player is near it. Now night yet, the state is still ON mode. @sherkhan30452 this is intended behavior. due to the limitations of the architecture of minetest, only things near players can be "active". even [when the forceload limit is removed](https://github.com/minetest/minetest/pull/13002), it won't be a good idea to allow all areas w/ machines to run all the time, w/out some sort of [proper job scheduling](https://en.wikipedia.org/wiki/Scheduling_\(computing\)).
flux closed this issue 2022-12-08 00:47:00 +00:00
flux added the
5. result/wontfix
label 2022-12-08 00:47:36 +00:00
AliasAlreadyTaken was unassigned by flux 2022-12-08 00:47:38 +00:00
Sign in to join this conversation.
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#3208
No description provided.