Suggestion: Edit Mod (Great tool) #3112

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opened 2022-11-23 01:26:06 +00:00 by sherkhan30452 · 11 comments

The best mod in my opinion, and it has "undo" feature

Edit
Allows copying, pasting, filling, deleting, opening and saving 3D areas

https://content.minetest.net/packages/Mr.%20Rar/edit/

The best mod in my opinion, and it has "undo" feature Edit Allows copying, pasting, filling, deleting, opening and saving 3D areas https://content.minetest.net/packages/Mr.%20Rar/edit/
sherkhan30452 changed title from Suggest: Edit Mod (Great tool) to Suggestion: Edit Mod (Great tool) 2022-11-23 01:26:22 +00:00
flux added the
1. kind/enhancement
label 2022-11-23 04:24:41 +00:00
Member

The best mod in my opinion, and it has "undo" feature

Edit
Allows copying, pasting, filling, deleting, opening and saving 3D areas

https://content.minetest.net/packages/Mr.%20Rar/edit/

@sherkhan30452 can you explain how this gives any benefit beyond worldedit? it seems to just be a more limited framework.

> The best mod in my opinion, and it has "undo" feature > > Edit > Allows copying, pasting, filling, deleting, opening and saving 3D areas > > https://content.minetest.net/packages/Mr.%20Rar/edit/ @sherkhan30452 can you explain how this gives any benefit beyond worldedit? it seems to just be a more limited framework.

This is just worldedit light, not really matching the survival part of the server theme.

This is just worldedit light, not really matching the survival part of the server theme.

It does have a superior license than Worldedit, but that's about the only advantage I can see.

We could at least investigate if it can replace worldedit, however of course its a builder/staff tool anyways, not meant to be given into the hands of survival accounts.

It does have a superior license than Worldedit, but that's about the only advantage I can see. We could at least investigate if it can replace worldedit, however of course its a builder/staff tool anyways, not meant to be given into the hands of survival accounts.
Author

The best mod in my opinion, and it has "undo" feature

Edit
Allows copying, pasting, filling, deleting, opening and saving 3D areas

https://content.minetest.net/packages/Mr.%20Rar/edit/

@sherkhan30452 can you explain how this gives any benefit beyond worldedit? it seems to just be a more limited framework.

I just wanted to point out it has undo and visible selection blocks, nothing else. I see some people complain about WorldEdit to be complicated (even for me) and doesn't have an undo option. And ofcourse WorldEdit is better than this, but I thought we can use it side by side.

> > The best mod in my opinion, and it has "undo" feature > > > > Edit > > Allows copying, pasting, filling, deleting, opening and saving 3D areas > > > > https://content.minetest.net/packages/Mr.%20Rar/edit/ > > @sherkhan30452 can you explain how this gives any benefit beyond worldedit? it seems to just be a more limited framework. I just wanted to point out it has undo and visible selection blocks, nothing else. I see some people complain about WorldEdit to be complicated (even for me) and doesn't have an undo option. And ofcourse WorldEdit is better than this, but I thought we can use it side by side.

... but I thought we can use it side by side.

players dont get Worldedit

> ... but I thought we can use it side by side. players dont get Worldedit
Author

... but I thought we can use it side by side.

players dont get Worldedit

Of course this was meant for admins and staff, not for players (at least city builders I guess?)

> > ... but I thought we can use it side by side. > > players dont get Worldedit > > Of course this was meant for admins and staff, not for players (at least city builders I guess?)
Member

undo is a really really necessary feature that worldedit needs. but adding a second thing that does 3% of what worldedit does and uses incompatible commands doesn't solve the real problem.

undo is a *really really* necessary feature that worldedit needs. but adding a second thing that does 3% of what worldedit does and uses incompatible commands doesn't solve the real problem.
Author

undo is a really really necessary feature that worldedit needs. but adding a second thing that does 3% of what worldedit does and uses incompatible commands doesn't solve the real problem.

I found a possible solution in form of a mod

WorldEdit Undo

Undo and Redo executed WorldEdit chat commands

https://content.minetest.net/packages/Hybrid%20Dog/we_undo/

Usage

//undo undo the latest worldedit command
//redo redo what was just undone
//show_journal view what can be undone and redone
With the more_chatcommands mod, other player's changes can be undone with /run_as <playername> //undo, where <playername> is the other player's name.

Undoing reverts changes of nodes (name, param1 and param2) and metadata. Node timers are not yet supported. The undo functionality should help against accidents; however, it should not be considered reliable since there is no guarantee that undoing always is possible or works correctly.

The changes of nodes after invoking a command such as /set are compressed to improve memory usage.

For more visit the website

> undo is a *really really* necessary feature that worldedit needs. but adding a second thing that does 3% of what worldedit does and uses incompatible commands doesn't solve the real problem. I found a possible solution in form of a mod ### WorldEdit Undo ##### Undo and Redo executed WorldEdit chat commands https://content.minetest.net/packages/Hybrid%20Dog/we_undo/ ![](https://content.minetest.net/uploads/fdf0a5fd65.png) Usage //undo undo the latest worldedit command //redo redo what was just undone //show_journal view what can be undone and redone With the more_chatcommands mod, other player's changes can be undone with /run_as <playername> //undo, where <playername> is the other player's name. Undoing reverts changes of nodes (name, param1 and param2) and metadata. Node timers are not yet supported. The undo functionality should help against accidents; however, it should not be considered reliable since there is no guarantee that undoing always is possible or works correctly. The changes of nodes after invoking a command such as /set are compressed to improve memory usage. For more visit the website
Member

WorldEdit Undo

this is huge if it works. a cursory review of the code looks sane, though i question the decision to keep the action journal in memory and not on disk, and it has a rather small default memory limit (though that can be overridden).

> WorldEdit Undo this is huge if it works. a cursory review of the code looks sane, though i question the decision to keep the action journal in memory and not on disk, and it has a rather small default memory limit (though that can be overridden).

We'll add it to the testserver and see how it goes.

We'll add it to the testserver and see how it goes.
flux added the
4. step/help wanted
label 2023-06-10 01:49:01 +00:00
Member

anyone who wants to test this and report back about it, we'll help you with that on the test server.

anyone who wants to test this and report back about it, we'll help you with that on the test server.
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Reference: your-land/bugtracker#3112
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