Suggestion: Edit Mod (Great tool) #3112
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
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2. prio/controversial
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2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
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4. step/approved
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4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
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4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
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5. result/fixed
5. result/maybe
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ugh/petz
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ugh/QA OK
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Reference: your-land/bugtracker#3112
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The best mod in my opinion, and it has "undo" feature
Edit
Allows copying, pasting, filling, deleting, opening and saving 3D areas
https://content.minetest.net/packages/Mr.%20Rar/edit/
Suggest: Edit Mod (Great tool)to Suggestion: Edit Mod (Great tool)@sherkhan30452 can you explain how this gives any benefit beyond worldedit? it seems to just be a more limited framework.
This is just worldedit light, not really matching the survival part of the server theme.
It does have a superior license than Worldedit, but that's about the only advantage I can see.
We could at least investigate if it can replace worldedit, however of course its a builder/staff tool anyways, not meant to be given into the hands of survival accounts.
I just wanted to point out it has undo and visible selection blocks, nothing else. I see some people complain about WorldEdit to be complicated (even for me) and doesn't have an undo option. And ofcourse WorldEdit is better than this, but I thought we can use it side by side.
players dont get Worldedit
Of course this was meant for admins and staff, not for players (at least city builders I guess?)
undo is a really really necessary feature that worldedit needs. but adding a second thing that does 3% of what worldedit does and uses incompatible commands doesn't solve the real problem.
I found a possible solution in form of a mod
WorldEdit Undo
Undo and Redo executed WorldEdit chat commands
https://content.minetest.net/packages/Hybrid%20Dog/we_undo/
Usage
Undoing reverts changes of nodes (name, param1 and param2) and metadata. Node timers are not yet supported. The undo functionality should help against accidents; however, it should not be considered reliable since there is no guarantee that undoing always is possible or works correctly.
The changes of nodes after invoking a command such as /set are compressed to improve memory usage.
For more visit the website
this is huge if it works. a cursory review of the code looks sane, though i question the decision to keep the action journal in memory and not on disk, and it has a rather small default memory limit (though that can be overridden).
We'll add it to the testserver and see how it goes.
anyone who wants to test this and report back about it, we'll help you with that on the test server.