rheo reports: /msg should send email to play ... #2968
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Reference: your-land/bugtracker#2968
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rheo reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
how this would work:
log 61 seconds (timeout length seems hard-coded) of DMs for each player. register an on_leaveplayer callback. if a player leaves due to timeout, send them an email composed of all the messages in the queue.
If there's an easy solution, why not.
this was simple until i started to consider how things like how it would interact w/ logic like the
/ignore
command. it can be done, but it might require a complete re-evaluation of how chat works.implemented in
53a4b9dcec
currently, this bypasses
/ignore
, but it's a weird edge case. that can be revisted when "better chat" is implemented and all the chat stuff can go into one place.this is live