Laylem reports: a rat attacked me through glas ... #2967
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#2967
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Laylem reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
the area isn't protected.
rat spawning rules:
group:soil,group:stone,rainbow_source:black_water_source
y = -31000
andy = 5000
so, the only thing i can see that'd keep a rat from spawning in that area is the lack of any of the nodes it's supposed to spawn on, which suggests it spawned elsewhere and somehow snuck in.
the area is cut off, but only by 1 layer of glass in places. petz have a habit of sensing players through walls, and all entities have a habit of glitching through walls if they walk up against them enough.
solution is better mob AI.
found the place where they were spawning:
apparently a petz that is in a 1 block gap, and jumps, goes into the ceiling and is transported upward.
upstream petz issue: https://github.com/runsy/petz/issues/133