repairing the odon hole #2803
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1. kind/balancing
1. kind/breaking
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ugh/petz
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ugh/QA OK
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Reference: your-land/bugtracker#2803
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the 3 files that need to be moved are "flux.odonhole.1", "flux.odonhole.2", and "flux.odohnhole.3".
then, run the following commands:
fair warning, in a test run, the 3rd load took 62 seconds on the test server (up in the sky). some amount of manual cleanup will be necessary afterwards, e.g. partial trees and removing some of the "floating" cobble structures that upie built as an outline.
Are those the real coordinates? If I had to guess, I'd say I'll subtract 1000 from y, but would like to confirm :D
whops, yes, subtract 1000, those were the commands i used for testing the load up in the sky
upie has requested that we hold off on this for a while, becaue he wants to take a shot and rebuilding the mountain again.
Alright. But next time he has a change of heart we should simply go through with our repair. flux put in some time into repairing it, this is now in vain.
The mountain was not repaired, except a rather small mountainside. I'll import during update.
If a destroyed landscape needs to be repaired, the XP should be deducted from the polluters. One block = one XP. That is certainly easy to calculate.
1 and 2 were imported. 3 took 80 seconds on the testserver, we'll do that right after next crash.
I thought they were still planning to finish it but just waiting for builder's flight? At least that's what I got from a conversation with upie some weeks ago. And evem darealbang put in some time to work on it
If it where another shape I'd say do it like in RL: pour water in and pretend it has always been a lake. Nothing to see here! Please move on...