flux reports: i want a way to see *why* vari ... #2747

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opened 7 days ago by yourland-report · 3 comments
Collaborator

flux reports a bug:

i want a way to see why various sounds from ambiance play. i'm inside my pantry and there's "wind is whoosing" noises

Player position:

{
	z = 577.95001220703,
	x = 1297.9650878906,
	y = 60.5
}

Player look:

{
	z = -0.36476257443428,
	x = 0.78187918663025,
	y = -0.5055820941925
}

Player information:

{
	lang_code = "",
	protocol_version = 40,
	state = "Active",
	version_string = "5.6.1",
	ip_version = 6,
	min_rtt = 0.15999999642372,
	max_rtt = 2.9409999847412,
	avg_rtt = 0.17000000178814,
	major = 5,
	minor = 6,
	avg_jitter = 0.0029999911785126,
	connection_uptime = 7289,
	serialization_version = 29,
	patch = 1,
	formspec_version = 6,
	max_jitter = 2.7720000743866,
	min_jitter = 0
}

Player meta:

{
	fields = {
		repellant = "0",
		["stamina:level"] = "13",
		["petz:werewolf"] = "0",
		["stamina:exhaustion"] = "152",
		yl_church = "return {[\"last_death_portal\"] = 1662955227, [\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"x\"] = 2154, [\"y\"] = -16671, [\"z\"] = 1535}}",
		digged_nodes = "1105934",
		placed_nodes = "354243",
		died = "70",
		yl_commons_player_joined = "1663891431",
		xp = "1295386",
		jointime = "1615351173",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		["petz:werewolf_clan_idx"] = "1",
		played_time = "24112402",
		arenalib_infobox_arenaID = "0",
		bitten = "0",
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 40\", \"nether_mobs:dragon_shield 1 40\", \"3d_armor:helmet_nether 1 40\", \"3d_armor:leggings_nether 1 80\", \"3d_armor:chestplate_nether 1 80\", \"\"}",
		yl_commons_player_created = "1615351173",
		crafted = "40302",
		inflicted_damage = "1703884",
		["petz:lycanthropy"] = "1",
		punch_count = "100241",
		hud_state = "on",
		["stamina:poisoned"] = "no",
		yl_commons_thankyou = "167",
		partychat = "party",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		["petz:werewolf_vignette_id"] = "20",
		["signslib:pos"] = "(1273,69,540)"
	}
}

Log identifier


[MOD] yl_report log identifier = sJDiL727ngTx6e6hU3RsiKOi4lusqoFk

Profiler save:

profile-20220923T020458.json_prettyEE

Status:

# Server: version: 5.5.1-yl | game: Minetest Game | uptime: 2h 22min 27s | max lag: 1.79s | clients: Pathfinder, Sokomine, niceride, Silvercastle, flux, Bailiff, Service, jackofthebean000, AliasAlreadyTaken, MarseySeether, drgn, Livinstone, daydream, Armades

Teleport command:

/teleport xyz 1298 61 578

Compass command:

/give_compass Construction sJDiL727ngTx6e6hU3RsiKOi4lusqoFk D2691E 1298 61 578
flux reports a bug: > i want a way to see *why* various sounds from ambiance play. i'm inside my pantry and there's "wind is whoosing" noises Player position: ``` { z = 577.95001220703, x = 1297.9650878906, y = 60.5 } ``` Player look: ``` { z = -0.36476257443428, x = 0.78187918663025, y = -0.5055820941925 } ``` Player information: ``` { lang_code = "", protocol_version = 40, state = "Active", version_string = "5.6.1", ip_version = 6, min_rtt = 0.15999999642372, max_rtt = 2.9409999847412, avg_rtt = 0.17000000178814, major = 5, minor = 6, avg_jitter = 0.0029999911785126, connection_uptime = 7289, serialization_version = 29, patch = 1, formspec_version = 6, max_jitter = 2.7720000743866, min_jitter = 0 } ``` Player meta: ``` { fields = { repellant = "0", ["stamina:level"] = "13", ["petz:werewolf"] = "0", ["stamina:exhaustion"] = "152", yl_church = "return {[\"last_death_portal\"] = 1662955227, [\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"x\"] = 2154, [\"y\"] = -16671, [\"z\"] = 1535}}", digged_nodes = "1105934", placed_nodes = "354243", died = "70", yl_commons_player_joined = "1663891431", xp = "1295386", jointime = "1615351173", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", ["petz:werewolf_clan_idx"] = "1", played_time = "24112402", arenalib_infobox_arenaID = "0", bitten = "0", ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 40\", \"nether_mobs:dragon_shield 1 40\", \"3d_armor:helmet_nether 1 40\", \"3d_armor:leggings_nether 1 80\", \"3d_armor:chestplate_nether 1 80\", \"\"}", yl_commons_player_created = "1615351173", crafted = "40302", inflicted_damage = "1703884", ["petz:lycanthropy"] = "1", punch_count = "100241", hud_state = "on", ["stamina:poisoned"] = "no", yl_commons_thankyou = "167", partychat = "party", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", ["petz:werewolf_vignette_id"] = "20", ["signslib:pos"] = "(1273,69,540)" } } ``` Log identifier ``` [MOD] yl_report log identifier = sJDiL727ngTx6e6hU3RsiKOi4lusqoFk ``` Profiler save: ``` profile-20220923T020458.json_prettyEE ``` Status: ``` # Server: version: 5.5.1-yl | game: Minetest Game | uptime: 2h 22min 27s | max lag: 1.79s | clients: Pathfinder, Sokomine, niceride, Silvercastle, flux, Bailiff, Service, jackofthebean000, AliasAlreadyTaken, MarseySeether, drgn, Livinstone, daydream, Armades ``` Teleport command: ``` /teleport xyz 1298 61 578 ``` Compass command: ``` /give_compass Construction sJDiL727ngTx6e6hU3RsiKOi4lusqoFk D2691E 1298 61 578 ```
AliasAlreadyTaken was assigned by yourland-report 7 days ago
flux added the
1. kind/enhancement
label 7 days ago

Ambience is nice, when ambience sounds fit the ambience. There is code that ties certain sounds to certain blocks.

Maybe we should add logging to the ambience mod to see when which and why sounds play.

Eventually players reported explosion sounds startling them or similar - that's bad.

Ambience is nice, when ambience sounds fit the ambience. There is code that ties certain sounds to certain blocks. Maybe we should add logging to the ambience mod to see when which and why sounds play. Eventually players reported explosion sounds startling them or similar - that's bad.
Collaborator

Eventually players reported explosion sounds startling them or similar - that's bad.

i don't think ambiance just picks random sounds - everything has to have a trigger, though some triggers are based on the environment of a player, and some are global. i don't remember ever hearing explosions through it.

i recently added a bunch of terrible dog noises to the balrog. i would love some of those to become part of ambiance eventually, but not all of them.

> Eventually players reported explosion sounds startling them or similar - that's bad. i don't think ambiance just picks random sounds - everything has to have a trigger, though some triggers are based on the environment of a player, and some are global. i don't remember ever hearing explosions through it. i recently added a bunch of terrible dog noises to the balrog. i would *love* some of those to become part of ambiance eventually, but not all of them.
Collaborator

what i'm proposing is a staff command to toggle a message that alerts a listener as to what the trigger was for a particular ambiance sound to play. once i understand why it's weird, i can come up w/ ways to make it saner.

what i'm proposing is a staff command to toggle a message that alerts a listener as to what the trigger was for a particular ambiance sound to play. once i understand why it's weird, i can come up w/ ways to make it saner.
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Reference: your-land/bugtracker#2747
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