AspireMint reports: [Binoculars] Idea: Make 6th sl ... #2731

Open
opened 2022-09-20 13:55:12 +00:00 by yourland-report · 6 comments

AspireMint reports a bug:

[Binoculars] Idea: Make 6th slot of 3d armor for binoculars (or mapping kit) :)

Player position:

{
	x = 1981.08203125,
	y = 18,
	z = 1172.3000488281
}

Player look:

{
	x = -0.021285789087415,
	y = -0.45538952946663,
	z = 0.89003777503967
}

Player information:

{
	protocol_version = 40,
	lang_code = "",
	formspec_version = 6,
	ip_version = 6,
	min_rtt = 0.029999999329448,
	max_rtt = 0.45600000023842,
	avg_rtt = 0.032000001519918,
	minor = 6,
	version_string = "5.6.0",
	state = "Active",
	major = 5,
	min_jitter = 0,
	max_jitter = 0.28299999237061,
	avg_jitter = 0.00099999830126762,
	connection_uptime = 4101,
	serialization_version = 29,
	patch = 0
}

Player meta:

{
	fields = {
		played_time = "2196556",
		inflicted_damage = "2565726",
		["3d_armor_inventory"] = "return {\"3d_armor:leggings_nether 1 17200\", \"3d_armor:helmet_nether 1 8760\", \"shields:shield_crystal 1 1894\", \"3d_armor:boots_crystal 1 1820\", \"3d_armor:chestplate_crystal 1 13660\", \"\"}",
		died = "99",
		crafted = "12482",
		jointime = "1619715757",
		bitten = "0",
		yl_commons_thankyou = "59",
		digged_nodes = "393339",
		repellant = "0",
		["stamina:poisoned"] = "no",
		hud_state = "on",
		placed_nodes = "78249",
		["ocean_build.last_warning"] = "1.65674e+09",
		partychat = "party",
		xp = "487777",
		["stamina:level"] = "6",
		arenalib_infobox_arenaID = "0",
		punch_count = "119460",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		["signslib:pos"] = "(-17,4,22434)",
		yl_commons_player_created = "1619715757",
		yl_commons_player_joined = "1663678043",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		yl_church = "return {[\"last_death_portal\"] = 1663679594, [\"last_death\"] = {[\"x\"] = 170, [\"y\"] = 29004, [\"z\"] = 21027}, [\"last_heal\"] = 1636411530}",
		["stamina:exhaustion"] = "42"
	}
}

Log identifier


[MOD] yl_report log identifier = 22oQN4obt7oJhOWAS9Avgek1bcHAvO0q

Profiler save:

profile-20220920T135512.json_prettyEE

Status:

# Server: version: 5.5.1-yl | game: Minetest Game | uptime: 1d 4h 47min 5s | max lag: 1.78s | clients: Antimatter_76, CloudZ, rheo, The4spaceconstants, icser, Bla, daydream, AspireMint, TobiasGaming, Segmentation_Fault, AliasAlreadyTaken, niceride, Service, Bailiff, flux

Teleport command:

/teleport xyz 1981 18 1172

Compass command:

/give_compass Construction 22oQN4obt7oJhOWAS9Avgek1bcHAvO0q D2691E 1981 18 1172
AspireMint reports a bug: > [Binoculars] Idea: Make 6th slot of 3d armor for binoculars (or mapping kit) :) Player position: ``` { x = 1981.08203125, y = 18, z = 1172.3000488281 } ``` Player look: ``` { x = -0.021285789087415, y = -0.45538952946663, z = 0.89003777503967 } ``` Player information: ``` { protocol_version = 40, lang_code = "", formspec_version = 6, ip_version = 6, min_rtt = 0.029999999329448, max_rtt = 0.45600000023842, avg_rtt = 0.032000001519918, minor = 6, version_string = "5.6.0", state = "Active", major = 5, min_jitter = 0, max_jitter = 0.28299999237061, avg_jitter = 0.00099999830126762, connection_uptime = 4101, serialization_version = 29, patch = 0 } ``` Player meta: ``` { fields = { played_time = "2196556", inflicted_damage = "2565726", ["3d_armor_inventory"] = "return {\"3d_armor:leggings_nether 1 17200\", \"3d_armor:helmet_nether 1 8760\", \"shields:shield_crystal 1 1894\", \"3d_armor:boots_crystal 1 1820\", \"3d_armor:chestplate_crystal 1 13660\", \"\"}", died = "99", crafted = "12482", jointime = "1619715757", bitten = "0", yl_commons_thankyou = "59", digged_nodes = "393339", repellant = "0", ["stamina:poisoned"] = "no", hud_state = "on", placed_nodes = "78249", ["ocean_build.last_warning"] = "1.65674e+09", partychat = "party", xp = "487777", ["stamina:level"] = "6", arenalib_infobox_arenaID = "0", punch_count = "119460", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", ["signslib:pos"] = "(-17,4,22434)", yl_commons_player_created = "1619715757", yl_commons_player_joined = "1663678043", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", yl_church = "return {[\"last_death_portal\"] = 1663679594, [\"last_death\"] = {[\"x\"] = 170, [\"y\"] = 29004, [\"z\"] = 21027}, [\"last_heal\"] = 1636411530}", ["stamina:exhaustion"] = "42" } } ``` Log identifier ``` [MOD] yl_report log identifier = 22oQN4obt7oJhOWAS9Avgek1bcHAvO0q ``` Profiler save: ``` profile-20220920T135512.json_prettyEE ``` Status: ``` # Server: version: 5.5.1-yl | game: Minetest Game | uptime: 1d 4h 47min 5s | max lag: 1.78s | clients: Antimatter_76, CloudZ, rheo, The4spaceconstants, icser, Bla, daydream, AspireMint, TobiasGaming, Segmentation_Fault, AliasAlreadyTaken, niceride, Service, Bailiff, flux ``` Teleport command: ``` /teleport xyz 1981 18 1172 ``` Compass command: ``` /give_compass Construction 22oQN4obt7oJhOWAS9Avgek1bcHAvO0q D2691E 1981 18 1172 ```
AliasAlreadyTaken was assigned by yourland-report 2022-09-20 13:55:13 +00:00
flux added the
1. kind/enhancement
1. kind/balancing
labels 2022-09-20 15:44:31 +00:00
Member

imo, this isn't a terrible idea.

imo, this isn't a terrible idea.
flux added the
2. prio/good first issue
label 2022-09-20 15:45:43 +00:00

Implementation could be an alternative item that is "wearable" for Map Kit or Binoculars each, that can be equipped as armor. If enchantment mechanism supports adding these traits to existing armor / weapon I think that is yet a better way to do it without adding further items.

Implementation could be an alternative item that is "wearable" for Map Kit or Binoculars each, that can be equipped as armor. If enchantment mechanism supports adding these traits to existing armor / weapon I think that is yet a better way to do it without adding further items.
Member

Implementation could be an alternative item that is "wearable" for Map Kit or Binoculars each, that can be equipped as armor. If enchantment mechanism supports adding these traits to existing armor / weapon I think that is yet a better way to do it without adding further items.

there's no need to even create another item, there's enough API to just override the existing ones a little.

another possible mechanic would be that werewolves could have innate ability to zoom (the amount of zoom is also configurable and doesn't have to be the same as the binocs)

> Implementation could be an alternative item that is "wearable" for Map Kit or Binoculars each, that can be equipped as armor. If enchantment mechanism supports adding these traits to existing armor / weapon I think that is yet a better way to do it without adding further items. there's no need to even create another item, there's enough API to just override the existing ones a little. another possible mechanic would be that werewolves could have innate ability to zoom (the amount of zoom is also configurable and doesn't have to be the same as the binocs)

There's not much a difference whether one has the binoculars in the inventory or the armor.

Sure, we can do it but I don't see much benefit to it. I'd rather push towards dual wielding for upstream and a more active 2nd hand: Sword and Shield! Pickaxe and torch. Bow and arrow! Map and Binoculars!

Werewolves need a distorted vision, not a free buff. They should be able (either passively or with an ability aka "magic spell") to sense hitpoints, even hidden, invisible and through walls.

There's not much a difference whether one has the binoculars in the inventory or the armor. Sure, we can do it but I don't see much benefit to it. I'd rather push towards dual wielding for upstream and a more active 2nd hand: Sword and Shield! Pickaxe and torch. Bow and arrow! Map and Binoculars! Werewolves need a distorted vision, not a free buff. They should be able (either passively or with an ability aka "magic spell") to sense hitpoints, even hidden, invisible and through walls.
Member

I'd rather push towards dual wielding for upstream and a more active 2nd hand: Sword and Shield! Pickaxe and torch. Bow and arrow! Map and Binoculars!

agreed, but that's a totally different issue :)

Werewolves need a distorted vision, not a free buff.
distortion would be awesome, but isn't possible at all. i wanted to make it so that they were red/green color blind (like dogs/wolves), monochrome vision, but neither thing is remotely possible w/ minetest.

also, they wouldn't have to get the same vision buff as a player w/ binoculars; there's dynamic ways to control FOV.

actually that gives me an idea for creating a constant adjustment of FOV...

> I'd rather push towards dual wielding for upstream and a more active 2nd hand: Sword and Shield! Pickaxe and torch. Bow and arrow! Map and Binoculars! agreed, but that's a totally different issue :) > Werewolves need a distorted vision, not a free buff. distortion would be awesome, but isn't possible *at all*. i wanted to make it so that they were red/green color blind (like dogs/wolves), monochrome vision, but neither thing is remotely possible w/ minetest. also, they wouldn't have to get the same vision buff as a player w/ binoculars; there's dynamic ways to control FOV. actually that gives me an idea for creating a constant adjustment of FOV...
Member

zooming the vision in/out constantly is actually possible and kinda unsettling. could be set up w/ some epicycles to create further nausea

zooming the vision in/out constantly is actually possible and kinda unsettling. could be set up w/ some epicycles to create further nausea
flux added the
4. step/discussion
label 2022-11-07 18:19:42 +00:00
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Reference: your-land/bugtracker#2731
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