FunDuels reports: Recipe Request: To make saplin ... #251

Closed
opened 2021-02-09 18:07:13 +00:00 by yourland-report · 2 comments

FunDuels reports a bug:

Recipe Request: To make saplings from leaves. Possibly 9 <group leaves> to make 1 default:sapling. Fiber (used for Insulated Wires & Digiline) needs Glue. Glue needs <group sapling>. Currently there is really only one way to automate harvesting saplings, using a Deployer & Node Breaker. Firstly, this adds to potential lag. Secondly, one needs the mesemaker priv in order to place those nodes, which is slightly inconvenient when one is trying to make a proof of ability circuit.

Player position:

{
	y = 1.5,
	x = 1688.0869140625,
	z = 1956.9769287109
}

Player look:

{
	y = -0.40178796648979,
	x = -0.90348893404007,
	z = -0.14924561977386
}

Player information:

{
	min_rtt = 0.125,
	max_rtt = 13.75800037384,
	connection_uptime = 13935,
	lang_code = "",
	address = "::ffff:70.16.105.100",
	formspec_version = 3,
	protocol_version = 39,
	avg_rtt = 0.18199999630451,
	min_jitter = 0,
	ip_version = 6,
	max_jitter = 13.374000549316,
	avg_jitter = 0.15100000798702
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 29800\", \"\", \"\", \"\", \"\", \"\"}",
		xp = "45316",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 0, [\"x\"] = 1682, [\"z\"] = 1938}, [\"last_death_portal\"] = 1612891123}",
		played_time = "228391",
		["stamina:level"] = "11.025",
		punch_count = "1661",
		jointime = "1611946998",
		yl_commons_player_joined = "1612880147",
		crafted = "21420",
		["signslib:pos"] = "(2053,81,1869)",
		digged_nodes = "43320",
		died = "17",
		placed_nodes = "9175",
		hud_state = "on",
		inflicted_damage = "32386",
		yl_commons_player_created = "1611946998"
	}
}

Log identifier


[MOD] yl_report log identifier = fpZ7NlLtmAfF6KiDd0dRpThIIx8Yn5qy

Profiler save:

profile-20210209T190713.json_pretty

Status:

# Server: version=5.3.0-yl, uptime=52293.9, max_lag=2.05335, clients={Rex_2000, MASTERGIRL, Oakenshield, InitialD, Syriacus, MisterE, Icey_fox, Boris, AliasAlreadyTaken, Torri, Vagabond, Ernesto, Service, doria, Cepheus, MilesPacis, bloco, Bailiff, FunDuels}
FunDuels reports a bug: ``` Recipe Request: To make saplings from leaves. Possibly 9 <group leaves> to make 1 default:sapling. Fiber (used for Insulated Wires & Digiline) needs Glue. Glue needs <group sapling>. Currently there is really only one way to automate harvesting saplings, using a Deployer & Node Breaker. Firstly, this adds to potential lag. Secondly, one needs the mesemaker priv in order to place those nodes, which is slightly inconvenient when one is trying to make a proof of ability circuit. ``` Player position: ``` { y = 1.5, x = 1688.0869140625, z = 1956.9769287109 } ``` Player look: ``` { y = -0.40178796648979, x = -0.90348893404007, z = -0.14924561977386 } ``` Player information: ``` { min_rtt = 0.125, max_rtt = 13.75800037384, connection_uptime = 13935, lang_code = "", address = "::ffff:70.16.105.100", formspec_version = 3, protocol_version = 39, avg_rtt = 0.18199999630451, min_jitter = 0, ip_version = 6, max_jitter = 13.374000549316, avg_jitter = 0.15100000798702 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 29800\", \"\", \"\", \"\", \"\", \"\"}", xp = "45316", yl_church = "return {[\"last_death\"] = {[\"y\"] = 0, [\"x\"] = 1682, [\"z\"] = 1938}, [\"last_death_portal\"] = 1612891123}", played_time = "228391", ["stamina:level"] = "11.025", punch_count = "1661", jointime = "1611946998", yl_commons_player_joined = "1612880147", crafted = "21420", ["signslib:pos"] = "(2053,81,1869)", digged_nodes = "43320", died = "17", placed_nodes = "9175", hud_state = "on", inflicted_damage = "32386", yl_commons_player_created = "1611946998" } } ``` Log identifier ``` [MOD] yl_report log identifier = fpZ7NlLtmAfF6KiDd0dRpThIIx8Yn5qy ``` Profiler save: ``` profile-20210209T190713.json_pretty ``` Status: ``` # Server: version=5.3.0-yl, uptime=52293.9, max_lag=2.05335, clients={Rex_2000, MASTERGIRL, Oakenshield, InitialD, Syriacus, MisterE, Icey_fox, Boris, AliasAlreadyTaken, Torri, Vagabond, Ernesto, Service, doria, Cepheus, MilesPacis, bloco, Bailiff, FunDuels} ```
AliasAlreadyTaken was assigned by yourland-report 2021-02-09 18:07:13 +00:00
Owner

I can't really relate this issue. From my Point of View its pretty easy to get the mesemaker priv. Also i dont really understand why you dont use woodcutting, chop down some trees and then use the sablings.

I can't really relate this issue. From my Point of View its pretty easy to get the mesemaker priv. Also i dont really understand why you dont use woodcutting, chop down some trees and then use the sablings.
AliasAlreadyTaken added the
1. kind/balancing
label 2021-02-15 19:55:59 +00:00

AliasAlreadyTaken:

This server is not about machines, they are merely assistance to other mechanics.

You could use the woodcutting mechanics to get by a lot of saplings in a already convenient fashion.

AliasAlreadyTaken: > This server is not about machines, they are merely assistance to other mechanics. > > You could use the woodcutting mechanics to get by a lot of saplings in a already convenient fashion.
AliasAlreadyTaken added the
1. kind/documentation
5. result/wontfix
labels 2021-02-15 20:03:01 +00:00
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Reference: your-land/bugtracker#251
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