dying on the highest available level crashes the server #2456
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
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1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
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3. source/ingame
3. source/integration
3. source/lag
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3. source/mod upstream
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4. step/approved
4. step/at work
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4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
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4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#2456
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the question is, what should the behavior be?
The intial idea was that once you reach max level, your xp bar stays full, you get a shining aura and you cannot gain more xp. Death does not subtract xp anymore.
fixed most of it via
7f33e3d146
i haven't figured out a great way to give the player a "shining aura" yet though.
added an aura:
63ea479e96
Optional or mandatory Aura?
Optional is a better idea than mandatory
added a command to toggle the aura in
a395938eb5
live. you can come back now shanish =D
And enjoy your aura :D