some nodes are technically liquid and probably shouldn't be #2428
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Reference: your-land/bugtracker#2428
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examples:
ethereal:quicksand
andethereal:quicksand2
mobs:cobweb
(from mobs_monster)petz:cobweb
this is most likely because these nodes were defined when the only way to make it hard to "pass through" a node was to set
liquid_viscosity
. however, the API now provides a different parameter,move_resistance
, for nodes like these.advantages of
move_resistance
over being a liquid:disadvantages of
move_resistance
:Even the disadvantage sounds like a good thing to me.
fixed in
ad306ff6ad
this is live