compass UI should have a reset button #2367
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Reference: your-land/bugtracker#2367
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flux reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
This would cause Amanda's compasses be reprogrammable, leading to infinite compasses.
Sure, we could make different types, "Amanda type" and "player type".
or we could require the player to hand a compass in to amanda to program it? i think i like the idea of amanda's compasses being "locked" better though.
What about making it so that players can only reprogramm the compasses that they programmed themselves?
So that it would be how it's done with books.
that's how it is currently. however, when players want to share compasses, it can become confusing.
Does "sharing compasses" happen?
When X gives a preset compass to Y and Y wants to copy the values from that compass, currently the owner of the copy is still X. In my opinion, we should change that so that Y owns the copy, since Y "set" it.
Well yes. Compasses once set cannot be given to someone else. But unset compasses can.
Maybe a compass needs an "unset" button?
i'm in favor of that vs. the current mechanic (i've accidentally reset my own compasses before), though it doesn't address the free compasses from amanda
It does: Only the owner should be able to use the unset button. Then people and NPCs could still hand out locked compasses, but people could "unset" their compasses and then hand them over to someone else.
Also, the "copy" should change owner.
ah, i get it now. yeah, that sounds good.
If Amanda offered a reward of some kind (random from a list) maybe players would have fun returning them to see what they get?
Most likely yes - but then player would also have fun returning any compass to Amanda, unless we programmatically make sure its only the compass owned by Amanda.
However I like the idea, but it doesn't change my opinion towards the unset button and that owned compasses should not be changeable.
flux reports: compasses should be re-program ...to compass UI should have a reset buttonbefore we do this we need to figure out how to deal w/ the license-less, abandoned compass mod
Player making a copy is now the owner:
aa575ae02b...f4299c2cda
I think originally I didn't want to allow people to see the coords if it has label. Seems like that is not needed in practice :P
Thinking what to do with unsetting not-owned compass.
Cooking a compass will reset it.
4da4a63c6c
Makes sense to me :P
If you don't approve,
you have to live with itplease comment or thumbsdown.Rationale why there was no way to reset: since you can get infinite amounts of compasses from different NPCs, reset button makes crafting them almost pointless.
i think alias and i agreed somewhere above, that players should only be able to reset their own compasses - cooking them isn't great for exactly the reason you mention.
To reset your own compass you can remove the coordinates (just leave an empty field). It will be treated as non-owned. This was always a feature although not really documented. I'm sure I explained how to do that, but this knowledge became lost to time... Perhaps that's what readme's for...
Or I maybe there should be a label saying "leave empty to de-own" near pos field?
Should I revert the cooking trick? :)added readme:
38ca0a6480
reverted cooking:
637a2b949f
yay :)
this is live