crash using grep_nodes #2044
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Reference: your-land/bugtracker#2044
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Originally posted by @AliasAlreadyTaken in #2006 (comment)
Nice!
Maybe we need a max limit ... :
leads to
actually, the line where the crash happens is
which suggests that it's not the value of 1000, but the size of the selected region, that's causing the problem... did you try running it on haven?
solution would be to either
fixed in
42ee69257e
by breaking the job up into multiple small jobsYes, aera with id2 is Haven ...
in my original tests, i ran it on an area that was 1000x1000 in the x/z dimensions, though only may 80 nodes tall. i didn't take into account that haven was, in truth, mostly air =D
i like the current solution, but i feel like adding a HUD element that shows how much has been completed would be helpful... as well as a way to abort it.
but i think such a solution should be worked into WE in general. and an undo mechanism.
should be live