party should come before players name #2043
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#2043
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Fixed in
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You'll have to set
name_monoid.invert_composition = true
in minetest.confDone. Will be life with the next update.
Seems like I fail to understand the monoid approach. I thought you declare the monoid the master and everything else must use it, while the monoid is agnostic to WHAT it is used by. Seems like the monoid knows about what it is supposed to do?
if the ordering of the composition matters, the monoid must have some information about this. technically, this makes the composition operator more restrictive than a generic monoid, but the purpose is to allow multiple mechanisms to affect a single value without being aware of each other, and that is still upheld.
also, the name monoid basically implements the idea of "multiplication by zero", because we want to make the entire nametag disappear sometimes.
live