rheo reports: musings on protection areas an ... #1945

Closed
opened 2022-05-19 01:47:49 +00:00 by yourland-report · 5 comments

rheo reports a bug:

musings on protection areas and building: perhaps the only way to protect a master area should be /protect_this, and the area should be larger? this would prevent players from protecting areas too close to other players. perhaps new players (below level 10?) can only build in their own protected areas?

Player position:

{
	y = 88.5,
	x = 2320.873046875,
	z = 1.7170000076294
}

Player look:

{
	y = -0.66679263114929,
	x = -0.69945049285889,
	z = 0.25720918178558
}

Player information:

{
	min_rtt = 0.15000000596046,
	max_rtt = 4.0240001678467,
	connection_uptime = 2796,
	max_jitter = 3.5199999809265,
	minor = 6,
	major = 5,
	ip_version = 6,
	formspec_version = 5,
	patch = 0,
	protocol_version = 40,
	serialization_version = 29,
	lang_code = "",
	version_string = "5.6.0-dev-d208be276-dirty",
	avg_rtt = 0.15899999439716,
	state = "Active",
	avg_jitter = 0,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_admin\", \"shields:shield_admin\", \"nether_mobs:dragon_boots 1 4896\", \"\", \"\", \"\"}",
		yl_commons_thankyou = "4",
		jointime = "1644205752",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "85.5",
		["signslib:pos"] = "(1916,49,1867)",
		["ethereal:fly_timer"] = "-99",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "party",
		yl_commons_player_joined = "1652922092",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 15, [\"x\"] = 1353, [\"z\"] = 1089}}",
		punch_count = "654",
		["stamina:level"] = "18",
		xp = "12925",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "103046",
		crafted = "17",
		died = "2",
		digged_nodes = "3796",
		played_time = "769259",
		placed_nodes = "11398",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1644205752"
	}
}

Log identifier


[MOD] yl_report log identifier = k17tHff95O6v6npdrjmvi5Pbx2uqOzAl

Profiler save:

profile-20220519T034748.json_prettyEE

Status:

# Server: version: 5.5.0-yl | game: Minetest Game | uptime: 3d 9h 32min 29s | max lag: 4.48s | clients: DanteLives, Lupercus, Player249, shanish2, Zizis, rheo, bodshfa, digdeep, Alex1977, Flatulenator, AliasAlreadyTaken, Service, mrminer, Bailiff, bellgrade, andarilho, pitman, HorusDamocles, flux, ymte

Teleport command:

/teleport xyz 2321 89 2

Compass command:

/give_compass Construction k17tHff95O6v6npdrjmvi5Pbx2uqOzAl D2691E 2321 89 2
rheo reports a bug: > musings on protection areas and building: perhaps the only way to protect a master area should be /protect_this, and the area should be *larger*? this would prevent players from protecting areas too close to other players. perhaps new players (below level 10?) can only build in their own protected areas? Player position: ``` { y = 88.5, x = 2320.873046875, z = 1.7170000076294 } ``` Player look: ``` { y = -0.66679263114929, x = -0.69945049285889, z = 0.25720918178558 } ``` Player information: ``` { min_rtt = 0.15000000596046, max_rtt = 4.0240001678467, connection_uptime = 2796, max_jitter = 3.5199999809265, minor = 6, major = 5, ip_version = 6, formspec_version = 5, patch = 0, protocol_version = 40, serialization_version = 29, lang_code = "", version_string = "5.6.0-dev-d208be276-dirty", avg_rtt = 0.15899999439716, state = "Active", avg_jitter = 0, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:helmet_admin\", \"shields:shield_admin\", \"nether_mobs:dragon_boots 1 4896\", \"\", \"\", \"\"}", yl_commons_thankyou = "4", jointime = "1644205752", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "85.5", ["signslib:pos"] = "(1916,49,1867)", ["ethereal:fly_timer"] = "-99", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "party", yl_commons_player_joined = "1652922092", yl_church = "return {[\"last_death\"] = {[\"y\"] = 15, [\"x\"] = 1353, [\"z\"] = 1089}}", punch_count = "654", ["stamina:level"] = "18", xp = "12925", arenalib_infobox_arenaID = "0", inflicted_damage = "103046", crafted = "17", died = "2", digged_nodes = "3796", played_time = "769259", placed_nodes = "11398", hud_state = "on", repellant = "0", yl_commons_player_created = "1644205752" } } ``` Log identifier ``` [MOD] yl_report log identifier = k17tHff95O6v6npdrjmvi5Pbx2uqOzAl ``` Profiler save: ``` profile-20220519T034748.json_prettyEE ``` Status: ``` # Server: version: 5.5.0-yl | game: Minetest Game | uptime: 3d 9h 32min 29s | max lag: 4.48s | clients: DanteLives, Lupercus, Player249, shanish2, Zizis, rheo, bodshfa, digdeep, Alex1977, Flatulenator, AliasAlreadyTaken, Service, mrminer, Bailiff, bellgrade, andarilho, pitman, HorusDamocles, flux, ymte ``` Teleport command: ``` /teleport xyz 2321 89 2 ``` Compass command: ``` /give_compass Construction k17tHff95O6v6npdrjmvi5Pbx2uqOzAl D2691E 2321 89 2 ```
AliasAlreadyTaken was assigned by yourland-report 2022-05-19 01:47:49 +00:00
Member

kind/expository

`kind/expository`
AliasAlreadyTaken added the
1. kind/enhancement
label 2022-05-19 02:21:53 +00:00
Member

This suggestion is meant only for master areas.

This suggestion is meant only for master areas.
Member

cf. #1880 and #2087

cf. #1880 and #2087
flux added this to the flux's TODO list project 2022-07-02 21:40:29 +00:00
flux added the
4. step/discussion
label 2022-08-23 04:48:01 +00:00
AliasAlreadyTaken added the
1. kind/balancing
label 2022-09-12 06:59:59 +00:00

perhaps the only way to protect a master area should be /protect_this, and the area should be larger? this would prevent players from protecting areas too close to other players.

There is already a message telling people Not to build too close to others. Until now we did that on the assumption people will read the message, delete their area and move on. Unfortunately we have learned this is not the case - especially those who are the target group people want to not have nearby tend to ignore the message.

perhaps new players (below level 10?) can only build in their own protected areas?

Most often, the problem is not "building crude stuff", but "digging up the landscape". If we allowed building (and digging) only in their own area, people might have a hard time to make it to level 10

> perhaps the only way to protect a master area should be /protect_this, and the area should be larger? this would prevent players from protecting areas too close to other players. There is already a message telling people Not to build too close to others. Until now we did that on the assumption people will read the message, delete their area and move on. Unfortunately we have learned this is not the case - especially those who are the target group people want to not have nearby tend to ignore the message. > perhaps new players (below level 10?) can only build in their own protected areas? Most often, the problem is not "building crude stuff", but "digging up the landscape". If we allowed building (and digging) only in their own area, people might have a hard time to make it to level 10
Member

yeah, i don't think these proposals work for the reasons alias mentioned. different solutions are needed. closing.

yeah, i don't think these proposals work for the reasons alias mentioned. different solutions are needed. closing.
flux closed this issue 2022-09-12 16:39:32 +00:00
flux added
5. result/wontfix
and removed
4. step/discussion
labels 2022-09-12 16:39:45 +00:00
flux removed this from the flux's TODO list project 2022-09-20 19:59:14 +00:00
AliasAlreadyTaken was unassigned by flux 2022-09-20 19:59:17 +00:00
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Reference: your-land/bugtracker#1945
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