digdeep reports: when you dig a stone slab with ... #1881
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Reference: your-land/bugtracker#1881
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digdeep reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
I'm guessing this is a
stairs
/stairsplus
integration issue.My suggestion is to excise the
stairs
mod entirely, and write a complicated script to transform all thestairs
nodes in the world a la https://github.com/BlockySurvival/bls_custom/blob/master/microblocks_cleanup.luaTo my knowledge, we had the circular saw ingame from the very start, there shouldn't be many stairs:something blocks in the world at all - except when a mod demands them explicitly.
This is maybe a good point to make us a mod or mechanic to identify "bad" blocks. Stairs, unknown blocks, ...
Such a microblock cleanup looks heavy during lbm, does Blocky have any performance data on that?
Simply alias-ing or forcealias-ing won't help right?
blocky also had moreblocks from the start of the server, but the situation was complicated by the presence of a 3rd stairs mod which added stairs/slabs, xdecor.
it is somewhat heavy at first, but once all the blocks get transformed, it's not a huge deal.
no, because the param2 values aren't compatible. or maybe that was only for xdecor slabs/stairs? but then again, YL has other mods that do their own stairs/slabs (e.g. dryplants), though not too many of them. perhaps an "aliasing" solution would work.
Aliasing only works properly, when the block is dug, put in a chest or otherwise "transformed". Else they sure show the new block but secretly stay the old.
new stairsplus/moreblocks will fix this
closing as a dupe of #1370