DanteLives reports: Suggestion: balance the use of ... #1550
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
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2. prio/controversial
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2. prio/good first issue
2. prio/interesting
2. prio/low
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4. step/help wanted
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5. result/cannot reproduce
5. result/duplicate
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ugh/petz
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ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#1550
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DanteLives reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
hm. i've got an idea on how this could be implemented. instead of 4 "orb of $TIME", have "orb of skip an hour" and "orb of go back an hour". get rid of the global cooldown, and make a per-player cooldown of using an orb (say, once in 30 minutes or something). this way, it takes several players to skip the night, and players who want it to remain night can also "vote".
by "an hour" i mean something like `set_timeofday((get_timeofday() + 0.1) % 1)
Or we could add a personal cooldown on top of the global one.
Maybe I should re-enable the "timeout gets added a random amount of time after repeated use"