Oakenshield reports: Make the maze minigame have di ... #1314

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opened 2022-01-11 18:55:10 +00:00 by yourland-report · 1 comment

Oakenshield reports a bug:

Make the maze minigame have different loot tables for different hardnesses. Also, the invisible maze is made somewhat easier with node outlining...

Player position:

{
	y = 15.5,
	x = 2132.9289550781,
	z = 1183.4539794922
}

Player look:

{
	y = -0.46112921833992,
	x = 0.88568741083145,
	z = 0.054015658795834
}

Player information:

{
	min_rtt = 0.10300000011921,
	max_rtt = 0.55599999427795,
	connection_uptime = 412,
	max_jitter = 0.44900000095367,
	minor = 5,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 0,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.5.0-c47313d",
	avg_rtt = 0.10700000077486,
	state = "Active",
	avg_jitter = 0.0010000020265579,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 10855\", \"shields:shield_crystal 1 10680\", \"3d_armor:chestplate_crystal 1 11007\", \"3d_armor:leggings_crystal 1 11007\", \"3d_armor:boots_crystal 1 10957\"}",
		lagometer = "1",
		yl_commons_player_joined = "1641926919",
		["signslib:pos"] = "(2151,17,1147)",
		digged_nodes = "748762",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"unified_inventory:bag_small\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "party",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = -174, [\"x\"] = 1604, [\"z\"] = 716}, [\"last_death_portal\"] = 1641760932}",
		punch_count = "25630",
		["stamina:level"] = "12",
		xp = "620625",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "328786",
		crafted = "124329",
		yl_commons_thankyou = "30",
		played_time = "3941791",
		placed_nodes = "85965",
		died = "596",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1609699470"
	}
}

Log identifier


[MOD] yl_report log identifier = 1FyeC7hYzyYmoSsXmMW1xIJJr9xF3EMc

Profiler save:

profile-20220111T195510.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=190146, max_lag=3.18092, clients={Sandra, jakob, Giuseppe, shanish, Boot, Lichberry, guestxmart, karlbrock, petarpro, Oakenshield, Ravise, debiankaios, Ernesto, alexandre2005, Bailiff, wishingirl, Bla, Isabella5826, AliasAlreadyTaken, Service, flux}

Teleport command:

/teleport xyz 2133 16 1183

Compass command:

/give_compass Construction 1FyeC7hYzyYmoSsXmMW1xIJJr9xF3EMc D2691E 2133 16 1183
Oakenshield reports a bug: > Make the maze minigame have different loot tables for different hardnesses. Also, the invisible maze is made somewhat easier with node outlining... Player position: ``` { y = 15.5, x = 2132.9289550781, z = 1183.4539794922 } ``` Player look: ``` { y = -0.46112921833992, x = 0.88568741083145, z = 0.054015658795834 } ``` Player information: ``` { min_rtt = 0.10300000011921, max_rtt = 0.55599999427795, connection_uptime = 412, max_jitter = 0.44900000095367, minor = 5, major = 5, ip_version = 6, formspec_version = 4, patch = 0, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.5.0-c47313d", avg_rtt = 0.10700000077486, state = "Active", avg_jitter = 0.0010000020265579, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_crystal 1 10855\", \"shields:shield_crystal 1 10680\", \"3d_armor:chestplate_crystal 1 11007\", \"3d_armor:leggings_crystal 1 11007\", \"3d_armor:boots_crystal 1 10957\"}", lagometer = "1", yl_commons_player_joined = "1641926919", ["signslib:pos"] = "(2151,17,1147)", digged_nodes = "748762", bitten = "0", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"unified_inventory:bag_small\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "party", yl_church = "return {[\"last_death\"] = {[\"y\"] = -174, [\"x\"] = 1604, [\"z\"] = 716}, [\"last_death_portal\"] = 1641760932}", punch_count = "25630", ["stamina:level"] = "12", xp = "620625", arenalib_infobox_arenaID = "0", inflicted_damage = "328786", crafted = "124329", yl_commons_thankyou = "30", played_time = "3941791", placed_nodes = "85965", died = "596", hud_state = "on", repellant = "0", yl_commons_player_created = "1609699470" } } ``` Log identifier ``` [MOD] yl_report log identifier = 1FyeC7hYzyYmoSsXmMW1xIJJr9xF3EMc ``` Profiler save: ``` profile-20220111T195510.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=190146, max_lag=3.18092, clients={Sandra, jakob, Giuseppe, shanish, Boot, Lichberry, guestxmart, karlbrock, petarpro, Oakenshield, Ravise, debiankaios, Ernesto, alexandre2005, Bailiff, wishingirl, Bla, Isabella5826, AliasAlreadyTaken, Service, flux} ``` Teleport command: ``` /teleport xyz 2133 16 1183 ``` Compass command: ``` /give_compass Construction 1FyeC7hYzyYmoSsXmMW1xIJJr9xF3EMc D2691E 2133 16 1183 ```
AliasAlreadyTaken was assigned by yourland-report 2022-01-11 18:55:10 +00:00
Member

invisible maze nodes could be made non-pointable (there's probably already something relevant in maptools).

the mazes should also have a roof on them, to keep players from using crystal boots to get on top of the walls

invisible maze nodes could be made non-pointable (there's probably already something relevant in maptools). the mazes should also have a roof on them, to keep players from using crystal boots to get on top of the walls
Styxcolor added the
1. kind/enhancement
label 2022-01-12 07:40:11 +00:00
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Reference: your-land/bugtracker#1314
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