Ernesto reports: Make movement in water much sl ... #1313

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opened 2022-01-11 18:47:44 +00:00 by yourland-report · 6 comments

Ernesto reports a bug:

Make movement in water much slower when on foot/swimming than on boat

Player position:

{
	y = 6.5,
	x = 12905.234375,
	z = 1886.7060546875
}

Player look:

{
	y = -0.29404032230377,
	x = -0.92071849107742,
	z = -0.25654977560043
}

Player information:

{
	min_rtt = 0.014999999664724,
	max_rtt = 0.33199998736382,
	connection_uptime = 12212,
	max_jitter = 0.31499999761581,
	minor = 5,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 0,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.5.0-dev-4c8c649",
	avg_rtt = 0.01799999922514,
	state = "Active",
	avg_jitter = 0,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_rainbow 1 176\", \"3d_armor:helmet_party 1 4400\", \"shields:shield_rainbow 1 176\", \"3d_armor:leggings_rainbow 1 176\", \"3d_armor:boots_crystal 1 440\", \"\"}",
		["stamina:hud_id"] = "5",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "120.5",
		["signslib:pos"] = "(2073,18,1161)",
		digged_nodes = "71326",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "main",
		punch_count = "14034",
		died = "67",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 122, [\"x\"] = -1510, [\"z\"] = -3531}, [\"last_death_portal\"] = 1641924875, [\"last_heal\"] = 1629402826}",
		played_time = "5455628",
		["stamina:level"] = "8.45",
		xp = "58327",
		arenalib_infobox_arenaID = "0",
		xp_redo_hud_color = "0x00ff00",
		crafted = "35194",
		inflicted_damage = "176342",
		yl_commons_player_joined = "1641914664",
		["sethome:home"] = "(2153.1188964844,14.5,1284.1639404297)",
		placed_nodes = "15317",
		hud_state = "on",
		repellant = "0",
		yl_commons_thankyou = "14"
	}
}

Log identifier


[MOD] yl_report log identifier = 3un8Nf7CUlftJw6uSMcodVDJvzmgkFm9

Profiler save:

profile-20220111T194744.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=189699, max_lag=2.89912, clients={jakob, Giuseppe, shanish, Boot, Lichberry, guestxmart, karlbrock, petarpro, Ravise, debiankaios, Ernesto, alexandre2005, Bailiff, wishingirl, Bla, Isabella5826, AliasAlreadyTaken, Service, flux}

Teleport command:

/teleport xyz 12905 7 1887

Compass command:

/give_compass Construction 3un8Nf7CUlftJw6uSMcodVDJvzmgkFm9 D2691E 12905 7 1887
Ernesto reports a bug: > Make movement in water much slower when on foot/swimming than on boat Player position: ``` { y = 6.5, x = 12905.234375, z = 1886.7060546875 } ``` Player look: ``` { y = -0.29404032230377, x = -0.92071849107742, z = -0.25654977560043 } ``` Player information: ``` { min_rtt = 0.014999999664724, max_rtt = 0.33199998736382, connection_uptime = 12212, max_jitter = 0.31499999761581, minor = 5, major = 5, ip_version = 6, formspec_version = 4, patch = 0, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.5.0-dev-4c8c649", avg_rtt = 0.01799999922514, state = "Active", avg_jitter = 0, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_rainbow 1 176\", \"3d_armor:helmet_party 1 4400\", \"shields:shield_rainbow 1 176\", \"3d_armor:leggings_rainbow 1 176\", \"3d_armor:boots_crystal 1 440\", \"\"}", ["stamina:hud_id"] = "5", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "120.5", ["signslib:pos"] = "(2073,18,1161)", digged_nodes = "71326", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "main", punch_count = "14034", died = "67", yl_church = "return {[\"last_death\"] = {[\"y\"] = 122, [\"x\"] = -1510, [\"z\"] = -3531}, [\"last_death_portal\"] = 1641924875, [\"last_heal\"] = 1629402826}", played_time = "5455628", ["stamina:level"] = "8.45", xp = "58327", arenalib_infobox_arenaID = "0", xp_redo_hud_color = "0x00ff00", crafted = "35194", inflicted_damage = "176342", yl_commons_player_joined = "1641914664", ["sethome:home"] = "(2153.1188964844,14.5,1284.1639404297)", placed_nodes = "15317", hud_state = "on", repellant = "0", yl_commons_thankyou = "14" } } ``` Log identifier ``` [MOD] yl_report log identifier = 3un8Nf7CUlftJw6uSMcodVDJvzmgkFm9 ``` Profiler save: ``` profile-20220111T194744.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=189699, max_lag=2.89912, clients={jakob, Giuseppe, shanish, Boot, Lichberry, guestxmart, karlbrock, petarpro, Ravise, debiankaios, Ernesto, alexandre2005, Bailiff, wishingirl, Bla, Isabella5826, AliasAlreadyTaken, Service, flux} ``` Teleport command: ``` /teleport xyz 12905 7 1887 ``` Compass command: ``` /give_compass Construction 3un8Nf7CUlftJw6uSMcodVDJvzmgkFm9 D2691E 12905 7 1887 ```
AliasAlreadyTaken was assigned by yourland-report 2022-01-11 18:47:44 +00:00
Member

the relevant value you want to override is "move_resistance"

the relevant value you want to override is "move_resistance"
Member

oh, there's also apparently a movement_liquid_fluidity setting, which would apply a penalty to all liquids.

oh, there's also apparently a `movement_liquid_fluidity` *setting*, which would apply a penalty to all liquids.
Styxcolor added the
1. kind/enhancement
label 2022-01-12 07:40:24 +00:00

thanks for your link AliasAlreadyTaken ich schau mir das mal jetzt an

thanks for your link AliasAlreadyTaken ich schau mir das mal jetzt an
AliasAlreadyTaken added the
4. step/at work
label 2022-02-17 21:26:29 +00:00
Member

Hm. I'm testing something else, but apparently incresing move_resistance affects boats as well....

Hm. I'm testing something else, but apparently incresing `move_resistance` affects boats as well....

Maybe we should add that to the status effects and define a "swimming" effect?

Maybe we should add that to the status effects and define a "swimming" effect?
Member

Maybe we should add that to the status effects and define a "swimming" effect?

Hm, maybe, though changes to player physics via "status effects" are subject to interaction w/ lag.

There might be a way to have it not affect the boats, though that'd require some experimentation and research.

> Maybe we should add that to the status effects and define a "swimming" effect? Hm, maybe, though changes to player physics via "status effects" are subject to interaction w/ lag. There might be a way to have it not affect the boats, though that'd require some experimentation and research.
flux removed the
4. step/at work
label 2022-10-01 01:57:18 +00:00
flux added the
1. kind/balancing
4. step/question
labels 2022-10-25 14:27:57 +00:00
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Reference: your-land/bugtracker#1313
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