darealbang reports: Walls After the addition of s ... #1304

Closed
opened 2022-01-10 22:05:31 +00:00 by yourland-report · 3 comments

darealbang reports a bug:

Walls After the addition of silversandstone walls, I want to suggest more wall types (like normal brick walls, stone bricks, chalked bricks, mossy cobble walls) I mean what is stopping us? :D

Player position:

{
	y = 49.5,
	x = 41.312999725342,
	z = 22730.8046875
}

Player look:

{
	y = -0.1338132172823,
	x = -0.94006925821304,
	z = 0.31362989544868
}

Player information:

{
	min_rtt = 0.15500000119209,
	max_rtt = 1.529000043869,
	connection_uptime = 31320,
	max_jitter = 1.3650000095367,
	minor = 4,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 1,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.4.1",
	avg_rtt = 0.16400000452995,
	state = "Active",
	avg_jitter = 0.0019999891519547,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 100\", \"3d_armor:helmet_rainbow 1 40\", \"3d_armor:chestplate_rainbow 1 40\", \"shields:shield_rainbow 1 40\", \"3d_armor:leggings_rainbow 1 40\", \"\"}",
		["petz:werewolf_vignette_id"] = "20",
		["petz:werewolf"] = "0",
		yl_commons_player_joined = "1641821045",
		["signslib:pos"] = "(-2122,4,1787)",
		digged_nodes = "234445",
		yl_commons_thankyou = "39",
		crafted = "8612",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "party",
		xp = "280999",
		["petz:lycanthropy"] = "1",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 184, [\"x\"] = 1500, [\"z\"] = 428}, [\"last_death_portal\"] = 1641851710, [\"last_heal\"] = 1638035168}",
		["petz:werewolf_clan_idx"] = "4",
		["stamina:level"] = "19.85",
		punch_count = "20784",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "381256",
		partypvp = "true",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1, [\"speed\"] = 1, [\"gravity\"] = 1}",
		played_time = "2879562",
		placed_nodes = "83044",
		died = "73",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1609531653"
	}
}

Log identifier


[MOD] yl_report log identifier = q8FTIMkYJMk0UXKGWvkqrNlaR3ubW9As

Profiler save:

profile-20220110T230531.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=115225, max_lag=2.41438, clients={jackofthebean000, annah, Service, AliasAlreadyTaken, alexandre2005, Apocralypse, Redshirt, guestxmart, flux, darealbang, karlbrock, Komi25846, Boot, Bla, Bailiff}

Teleport command:

/teleport xyz 41 50 22731

Compass command:

/give_compass Construction q8FTIMkYJMk0UXKGWvkqrNlaR3ubW9As D2691E 41 50 22731
darealbang reports a bug: > Walls After the addition of silversandstone walls, I want to suggest more wall types (like normal brick walls, stone bricks, chalked bricks, mossy cobble walls) I mean what is stopping us? :D Player position: ``` { y = 49.5, x = 41.312999725342, z = 22730.8046875 } ``` Player look: ``` { y = -0.1338132172823, x = -0.94006925821304, z = 0.31362989544868 } ``` Player information: ``` { min_rtt = 0.15500000119209, max_rtt = 1.529000043869, connection_uptime = 31320, max_jitter = 1.3650000095367, minor = 4, major = 5, ip_version = 6, formspec_version = 4, patch = 1, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.4.1", avg_rtt = 0.16400000452995, state = "Active", avg_jitter = 0.0019999891519547, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 100\", \"3d_armor:helmet_rainbow 1 40\", \"3d_armor:chestplate_rainbow 1 40\", \"shields:shield_rainbow 1 40\", \"3d_armor:leggings_rainbow 1 40\", \"\"}", ["petz:werewolf_vignette_id"] = "20", ["petz:werewolf"] = "0", yl_commons_player_joined = "1641821045", ["signslib:pos"] = "(-2122,4,1787)", digged_nodes = "234445", yl_commons_thankyou = "39", crafted = "8612", bitten = "0", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "party", xp = "280999", ["petz:lycanthropy"] = "1", yl_church = "return {[\"last_death\"] = {[\"y\"] = 184, [\"x\"] = 1500, [\"z\"] = 428}, [\"last_death_portal\"] = 1641851710, [\"last_heal\"] = 1638035168}", ["petz:werewolf_clan_idx"] = "4", ["stamina:level"] = "19.85", punch_count = "20784", arenalib_infobox_arenaID = "0", inflicted_damage = "381256", partypvp = "true", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1, [\"speed\"] = 1, [\"gravity\"] = 1}", played_time = "2879562", placed_nodes = "83044", died = "73", hud_state = "on", repellant = "0", yl_commons_player_created = "1609531653" } } ``` Log identifier ``` [MOD] yl_report log identifier = q8FTIMkYJMk0UXKGWvkqrNlaR3ubW9As ``` Profiler save: ``` profile-20220110T230531.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=115225, max_lag=2.41438, clients={jackofthebean000, annah, Service, AliasAlreadyTaken, alexandre2005, Apocralypse, Redshirt, guestxmart, flux, darealbang, karlbrock, Komi25846, Boot, Bla, Bailiff} ``` Teleport command: ``` /teleport xyz 41 50 22731 ``` Compass command: ``` /give_compass Construction q8FTIMkYJMk0UXKGWvkqrNlaR3ubW9As D2691E 41 50 22731 ```
AliasAlreadyTaken was assigned by yourland-report 2022-01-10 22:05:31 +00:00
Styxcolor added the
1. kind/enhancement
label 2022-01-11 07:14:30 +00:00
Member

I mean what is stopping us?

node counts, but walls don't add much.

> I mean what is stopping us? node counts, but walls don't add much.
flux added the
4. step/want approval
label 2022-04-07 19:02:49 +00:00

Actually yes, nodecount does stop us. That's why we can't add everything to the saw.

Thing is, once we have a block ingame, we cannot but keep it. Removing it once we run out of nodecount

Current nodecount as od 1.1.108 is 20 029, with a maximum of 32 000, so we're good for a while. But this server is planned to exist for a loong while, and I'd like to be safe for the future as much as possible.

Doesn't mean we cannot add any blocks. Only means, we need to be select, which we add. That's how I counted the number of blocks. This command reveals that when I add a new wall, only a single node is used up, so walls are pretty lightweight, compared to the saw.

//lua local n = 0 for _,_ in pairs(minetest.registered_nodes) do n=n+1 end core.chat_send_all(n)
Actually yes, nodecount does stop us. That's why we can't add everything to the saw. Thing is, once we have a block ingame, we cannot but keep it. Removing it once we run out of nodecount Current nodecount as od 1.1.108 is 20 029, with a maximum of 32 000, so we're good for a while. But this server is planned to exist for a loong while, and I'd like to be safe for the future as much as possible. Doesn't mean we cannot add *any* blocks. Only means, we need to be select, which we add. That's how I counted the number of blocks. This command reveals that when I add a new wall, only a single node is used up, so walls are pretty lightweight, compared to the saw. ``` //lua local n = 0 for _,_ in pairs(minetest.registered_nodes) do n=n+1 end core.chat_send_all(n) ```
AliasAlreadyTaken added the
4. step/approved
label 2022-04-07 19:19:55 +00:00
flux removed the
4. step/want approval
label 2022-04-09 19:03:49 +00:00
Member

fixed in 00e4f8348d

which isn't live yet, so leaving this open.

fixed in https://gitea.your-land.de/your-land/yl_commons/commit/00e4f8348d61281b7713004b03312d6fd4c1404d which isn't live yet, so leaving this open.
AliasAlreadyTaken added this to the 1.1.110 milestone 2022-04-16 21:59:58 +00:00
flux added the
5. result/fixed
label 2022-04-16 22:52:34 +00:00
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Reference: your-land/bugtracker#1304
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