darealbang reports: Walls After the addition of s ... #1304
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
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2. prio/good first issue
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3. source/art
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4. step/partially fixed
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5. result/cannot reproduce
5. result/duplicate
5. result/fixed
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ugh/petz
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ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#1304
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darealbang reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
node counts, but walls don't add much.
Actually yes, nodecount does stop us. That's why we can't add everything to the saw.
Thing is, once we have a block ingame, we cannot but keep it. Removing it once we run out of nodecount
Current nodecount as od 1.1.108 is 20 029, with a maximum of 32 000, so we're good for a while. But this server is planned to exist for a loong while, and I'd like to be safe for the future as much as possible.
Doesn't mean we cannot add any blocks. Only means, we need to be select, which we add. That's how I counted the number of blocks. This command reveals that when I add a new wall, only a single node is used up, so walls are pretty lightweight, compared to the saw.
fixed in
00e4f8348d
which isn't live yet, so leaving this open.