ThinkSome reports: why are there 3 separate "Mixi ... #119
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Reference: your-land/bugtracker#119
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ThinkSome reports a bug:
Player position:
Player look:
Log identifier
Profiler save:
Status:
That's probably due to recipes not overwriting each other properly. I will investigate. Thanks!
One comes out of the bakedclay mod
This contradicts issue #556
Has this one been overcorrected?
Talked with Alias about it. This is indeed a bug, but it is not very harmful, as at the end of the day, you get the black dye. But it is of course a redundancy and we will fix it. The low prio label comes due to this issue having no impact on the game, rather being an issue of aesthetics.
The other issue is not really a duplicate and was a language problem on my side. Coal is from minig coal, charcoal is the coal you get from trees. We talked about that issue, too. More about it there.
my plan for this bugfix: find the 3 different mods that assign a recipe for coal to black dye, check the code and see what can or should be fixed to not have three different displays.
so black dye is originally defined in the dye mod from the standard game.
bakedclay\init.lua
line 126 ff.
bakedclay:dye:black defines the second black dye recipe that is equal to the first.
the third crafting recipe seems to sit in unifieddyes\dyes-crafting.lua
line 186
that one is a monster though and seems to look more like a table than anything.
with a workaround thought up by Alias we could at least remove one of the three recipes. We can indeed not touch the table, but most likely the default recipe got cut using the clear_craft function on input instead of output.
Fixed in:
commit f694c2216cf6574943aed25909d43dc837c368aa
we are not entirely happy with the result. If we find a better solution or notice unwanted follow-up bugs, we will return to this.