ElvenEmpreror reports: An informal survey concluded ( ... #1082

Closed
opened 2021-11-21 20:43:48 +00:00 by yourland-report · 5 comments

ElvenEmpreror reports a bug:

An informal survey concluded (n=2) that a stack size of 100 would be far cooler than a stack size of 99

Player position:

{
	y = -427.4990234375,
	x = 2126.8591308594,
	z = 1601.1719970703
}

Player look:

{
	y = -0.22325012087822,
	x = -0.54013156890869,
	z = 0.81142914295197
}

Player information:

{
	min_rtt = 0.028000000864267,
	max_rtt = 0.52499997615814,
	connection_uptime = 10447,
	max_jitter = 0.49399998784065,
	minor = 4,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 1,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.4.1",
	avg_rtt = 0.035000000149012,
	state = "Active",
	avg_jitter = 0.010999999940395,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}",
		played_time = "24444",
		jointime = "1636913325",
		yl_commons_player_joined = "1637517044",
		digged_nodes = "2212",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_small\"}",
		["stamina:level"] = "11.6",
		punch_count = "151",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "1770",
		crafted = "214",
		xp = "2746",
		placed_nodes = "541",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1636913325"
	}
}

Log identifier


[MOD] yl_report log identifier = ThTCOwqpj7OIcvGX2uzG16IsMHqtPp2X

Profiler save:

profile-20211121T214347.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=116051, max_lag=14.1519, clients={ccady, Kur, Gooey_Honey, khan, jakob, Bla, Apocralypse, Sokomine, Lichberry, Velvet, Lucien, Cutieplayz, KayKay, Lazalatin, ElvenEmpreror, Quailgianna, bizon, Boot, Empempires, Bailiff, servo, Service, AliasAlreadyTaken}

Teleport command:

/teleport xyz 2127 -427 1601

Compass command:

/give_compass Construction ThTCOwqpj7OIcvGX2uzG16IsMHqtPp2X D2691E 2127 -427 1601
ElvenEmpreror reports a bug: > An informal survey concluded (n=2) that a stack size of 100 would be far cooler than a stack size of 99 Player position: ``` { y = -427.4990234375, x = 2126.8591308594, z = 1601.1719970703 } ``` Player look: ``` { y = -0.22325012087822, x = -0.54013156890869, z = 0.81142914295197 } ``` Player information: ``` { min_rtt = 0.028000000864267, max_rtt = 0.52499997615814, connection_uptime = 10447, max_jitter = 0.49399998784065, minor = 4, major = 5, ip_version = 6, formspec_version = 4, patch = 1, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.4.1", avg_rtt = 0.035000000149012, state = "Active", avg_jitter = 0.010999999940395, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}", played_time = "24444", jointime = "1636913325", yl_commons_player_joined = "1637517044", digged_nodes = "2212", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_small\"}", ["stamina:level"] = "11.6", punch_count = "151", arenalib_infobox_arenaID = "0", inflicted_damage = "1770", crafted = "214", xp = "2746", placed_nodes = "541", hud_state = "on", repellant = "0", yl_commons_player_created = "1636913325" } } ``` Log identifier ``` [MOD] yl_report log identifier = ThTCOwqpj7OIcvGX2uzG16IsMHqtPp2X ``` Profiler save: ``` profile-20211121T214347.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=116051, max_lag=14.1519, clients={ccady, Kur, Gooey_Honey, khan, jakob, Bla, Apocralypse, Sokomine, Lichberry, Velvet, Lucien, Cutieplayz, KayKay, Lazalatin, ElvenEmpreror, Quailgianna, bizon, Boot, Empempires, Bailiff, servo, Service, AliasAlreadyTaken} ``` Teleport command: ``` /teleport xyz 2127 -427 1601 ``` Compass command: ``` /give_compass Construction ThTCOwqpj7OIcvGX2uzG16IsMHqtPp2X D2691E 2127 -427 1601 ```
AliasAlreadyTaken was assigned by yourland-report 2021-11-21 20:43:48 +00:00
Styxcolor added the
1. kind/enhancement
label 2021-11-21 22:08:33 +00:00
Styxcolor self-assigned this 2021-11-21 22:08:44 +00:00
Owner

...if we wanted to implement that, would that mean we would have to change the stack size of every single item? Or is there something like one master command to change that on a deeper level like changing the default for it?

...if we wanted to implement that, would that mean we would have to change the stack size of every single item? Or is there something like one master command to change that on a deeper level like changing the default for it?
Styxcolor added the
3. source/mod upstream
label 2021-12-18 05:22:07 +00:00
Owner

I suspect that is a thing upstream

I suspect that is a thing upstream
Styxcolor added this to the (deleted) project 2021-12-20 11:22:02 +00:00
Member

there is a setting for this:
1965628705/builtin/settingtypes.txt (L1150)

however, setting the stack max to 100 causes issues for players using small screens (phones) - the stack amounts extend into adjacent inventory cells.

also, there's some advantages to using a multiple of 9, as it makes it easy to evenly convert e.g. a stack of iron ingots into iron blocks, with nothing left over.

there is a setting for this: https://github.com/minetest/minetest/blob/196562870552b156265feb83043da2bc21bd6246/builtin/settingtypes.txt#L1150 however, setting the stack max to 100 causes issues for players using small screens (phones) - the stack amounts extend into adjacent inventory cells. also, there's some advantages to using a multiple of 9, as it makes it easy to evenly convert e.g. a stack of iron ingots into iron blocks, with nothing left over.

The small screen reason is valid, so is the "multpile of nine" one.

Also, I wouldn't be surprised if MT relied on stacks of 99 in one place or another. And if not MT itself, then most likely one of the bazillion mods.

Changing this would require extensive testing for little gain. Unless a very good reason crops up why we should do that, I'd say we won't fix.

The small screen reason is valid, so is the "multpile of nine" one. Also, I wouldn't be surprised if MT relied on stacks of 99 in one place or another. And if not MT itself, then most likely one of the bazillion mods. Changing this would require extensive testing for little gain. Unless a very good reason crops up why we should do that, I'd say we won't fix.
AliasAlreadyTaken added the
5. result/wontfix
label 2022-01-06 04:48:27 +00:00
AliasAlreadyTaken removed this from the (deleted) project 2022-01-06 04:48:31 +00:00
Member

Also, I wouldn't be surprised if MT relied on stacks of 99 in one place or another. And if not MT itself, then most likely one of the bazillion mods.

MT engine does just fine w/ other stack sizes; the mods are a different story. I think I've fixed issues w/ non-standard stack sizes w/ e.g. unified_inventory_plus.

> Also, I wouldn't be surprised if MT relied on stacks of 99 in one place or another. And if not MT itself, then most likely one of the bazillion mods. MT engine does just fine w/ other stack sizes; the mods are a different story. I think I've fixed issues w/ non-standard stack sizes w/ e.g. unified_inventory_plus.
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Reference: your-land/bugtracker#1082
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