Bla reports: unify nets to catch mobs, eith ... #1039
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1. kind/balancing
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Reference: your-land/bugtracker#1039
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Bla reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
We're talking about mobs:net and fireflies:bug_net?
Or is mobs:lasso included?
Yes those 2 nets and not the lasso.
This issue might change from "balancing" to bug.
I couldn´t catch water_life:piranha with my mobs:net yesterday, had a short glimpse at the piranha catch code that it needs the fireflies:bug_net.
Looked again today to answer here and noticed that piranha and snakes are both from water_life but snakes are catchable by mobs:net and piranhas not.
Turns out water_life supports the mobs:net but piranhas doesn´t use it while snakes do.
Nonetheless nets should either be unified or have a consistent rule which one to use.
Wow, thanks for explaining! That sounds like quite the frustrating experience indeed. I'd also have used the "wrong" net for the piranha.
Took a look at the issue again and was overwhelmed with the amount of mob mod submodules I was greeted with. We need a comparative list of all mobs in YL and then go through each of them to tweak their capture settings. I don't have anything against several types of nets if they were working predictably like the bugnet really only for bugs. But for accessibility it might really be better to have one single net and no experiences like having to guess the net and fail.
I might take Alias mob drop list and work from there. You'll hear from me again.
petz code for catching an animal doesnt support item_groups currently.
See #1061
our decision is here,
we will integrate the fireflies bugnet into the other net, so the red net wins.
We must check every animal affected by the blue net so that you can still catch them with the red one later. But this change is coming.