that is, you don't get harvested crops when replacing crop nodes with something else?
i'd bet my replacer redo fixes this, but i haven't tested it.
those specific players:
this should be delimited by any combination of spaces and commas
local p = m.p.rheo:get_pos()
local delta = 32
local p1 = vector.subtract(p, delta)
local p2 = vector.add(p, delta)
local va = VoxelArea(p1, p2)
for i in va:iterp(p1, p2) do
local p…
water_life logic is a deep thing. we can't realistically do this without PR'ing upstream or forking.
tamed with flowers
currently, they breed with "default:grass_1", or any of the 3 "bonemeal" items https://gitea.your-land.de/your-land/flower_cow/src/commit/b36c12a6a27470f15044deb6d1daf5d03d2…
I ask the question why you get XP for harvesting there and not for replanting. Why is that?
alias mentioned this somewhere, but i'm not finding it right now. the reason was to prevent XP…
some did (block js), some not. So we are both right.
we are both right. i'm deep in my idiosyncratic protocols, i'm not suggesting you change what you do, just trying to explain what i do do.…
somehow, i didn't notice that this was an issue created against yl_template itself.
what's this about, the publicly exposed data/API from yl_* mods? i've got opinions on that.
In the…
EDIT: i got very distracted when documenting my response here, apologies.
Dragons can be the bosses in the Nether even with little HP, simply because their scales are impervious to whither…
from #5691:
29402 yl_nether_mobs:whip
22826 nether_mobs:netherman
22038 yl_nether_mobs:witherskeleton
18013 yl_nether_mobs:rat
16996 yl_nether_mobs:ogre
15378 yl_nether_mo…
EDIT: this is something i typed up a yesterday (or the day before?) i might be missing some replies.
Under what circumstances is it desirable that dropped items get destroyed by explosions…
They are in x_bows. Most likely some item we didn't alias yet.
those are images, not items, and can't be aliased. the question, is what is referencing x_bows images?
The 1.4 magic update asks for usable items like magic spells for chatcommands like /home and /spawn as part of the "commoner magic" everyone can use.
we've got no concrete plans on how to…
i feel like clients can cache the absence of objects (including NPCS) as well as they can cache their presence. leaving an area and returning might not refresh the client properly. please…
if we add crepes, we have to add nutella crepes, as we already have nutella