Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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Sokomine 11dbd55a53 added comment that single houses need to be enabled/disabled 2023-07-11 06:37:13 +02:00
locale added parameters to locale texts 2019-06-02 21:55:40 +02:00
schems removed floating leaves from taverne_3.mts 2020-09-20 13:51:31 +02:00
textures Add workplace marker graphic (footprints) 2018-04-30 21:42:39 +10:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
add_building.lua moved adding of buildings into add_default_village_types.lua 2023-07-11 05:59:12 +02:00
add_default_village_types.lua moved village type specific replacement functions to add_default_village_types.lua 2023-07-11 06:27:28 +02:00
add_village_type.lua moved adding of default village types out of add_village_type.lua 2023-07-11 06:11:37 +02:00
analyze_building_for_mobs.lua small runtime error fix 2020-05-04 17:31:42 +02:00
chat_commands.lua prepared chat commands for translation 2023-07-11 04:44:03 +02:00
config.lua handle diffrent tree availability (if default:sapling is present, but no jungle- or pinesapling) 2020-10-01 19:51:27 +02:00
extras_for_development.lua prepared chat commands for translation 2023-07-11 04:44:03 +02:00
inhabitants.lua small bugfix 2017-07-31 23:50:08 +02:00
init.lua added comment that single houses need to be enabled/disabled 2023-07-11 06:37:13 +02:00
init_weights.lua added locales 2019-06-02 19:34:34 +02:00
map_of_world.lua added parameters to locale texts 2019-06-02 21:55:40 +02:00
mapgen.lua fixed crash if cottages is not installed 2023-07-11 03:41:53 +02:00
mg_villages_path_info.data mark bed foot as well 2017-07-29 04:35:54 +02:00
mod.conf added mod.conf 2023-07-11 03:57:47 +02:00
name_gen.lua added locales 2019-06-02 19:34:34 +02:00
nodes.lua set use_texture_alpha for workplace markers 2023-07-11 04:06:21 +02:00
plotmarker_formspec.lua pass replacements on to handle_schematics.clear_area 2020-04-08 03:16:24 +02:00
protection.lua pass replacements on to handle_schematics.clear_area 2020-04-08 03:16:24 +02:00
replacements.lua moved village type specific replacement functions to add_default_village_types.lua 2023-07-11 06:27:28 +02:00
roads.lua calculate road relationship after village generation 2017-07-24 21:08:26 +02:00
spawn_player.lua renamed deprecated functions 2018-07-29 23:07:32 +02:00
terrain_blend.lua renamed obsolete functions to new name 2019-03-11 23:58:24 +01:00
trees.lua moved mg tree handling to trees.lua 2020-09-20 11:58:23 +02:00
trees_default.lua renamed trees.lua to trees_default.lua 2020-09-20 11:16:14 +02:00
trees_realtest.lua moved growing of realtest trees into trees_realtest.lua 2020-09-20 11:22:15 +02:00
village_area_fill_with_plants.lua moved village_area_fill_with_plants into extra file 2020-09-20 12:41:47 +02:00
villages.lua fix bug regarding single houses beeing ignored in some situations 2020-09-23 20:39:41 +02:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg