fixed crash if cottages is not installed
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@ -915,9 +915,13 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
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mg_villages.undo_mudflow( villages, {x=minp.x-3, y=minp.y, z=maxp.z-3}, {x=maxp.x+3, y=maxp.y, z=maxp.z+3}, vm, data, param2_data, a, village_area, cid)
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end
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local c_feldweg = minetest.get_content_id('cottages:feldweg');
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local feldweg_name = 'cottages:feldweg'
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if(not(minetest.registered_nodes[feldweg_name])) then
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feldweg_name = 'default:cobble'
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end
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local c_feldweg = minetest.get_content_id(feldweg_name);
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if( not( c_feldweg )) then
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c_feldweg = minetest.get_content_id('default:cobble');
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c_feldweg = 1
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end
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-- up til now, cid.c_water had to be default:water_source (or whatever the current
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