fixed crash if cottages is not installed

This commit is contained in:
Sokomine 2023-07-11 03:41:53 +02:00
parent 1d439e1ed9
commit d372575ec0

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@ -915,9 +915,13 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
mg_villages.undo_mudflow( villages, {x=minp.x-3, y=minp.y, z=maxp.z-3}, {x=maxp.x+3, y=maxp.y, z=maxp.z+3}, vm, data, param2_data, a, village_area, cid)
end
local c_feldweg = minetest.get_content_id('cottages:feldweg');
local feldweg_name = 'cottages:feldweg'
if(not(minetest.registered_nodes[feldweg_name])) then
feldweg_name = 'default:cobble'
end
local c_feldweg = minetest.get_content_id(feldweg_name);
if( not( c_feldweg )) then
c_feldweg = minetest.get_content_id('default:cobble');
c_feldweg = 1
end
-- up til now, cid.c_water had to be default:water_source (or whatever the current