Commit Graph

59 Commits

Author SHA1 Message Date
Auke Kok
9e9be509fb Remove nyan blocks (sponge) 2018-03-07 22:44:37 -08:00
MysticTempest
86954249f4 Cleanfile (tabs/spaces etc). 2018-03-07 22:42:54 -08:00
Auke Kok
e0334cc130 Use bedrock, don't wash away above-sealevel water. 2018-03-07 22:39:46 -08:00
MysticTempest
91d698e3de Documentation; plus fixes for doors, pistons, gates and a few other things. (#16) 2018-02-11 16:59:15 -08:00
MysticTempest
7d76c77f56 Fixed vines, chests. (#15) 2017-12-03 11:52:05 -08:00
Auke Kok
9de6d0bd3a Several fixes for the map content, lose moreblocks.
Some of these came hinted by from JP already, but others
were suggested on the forums.
2017-05-07 00:26:51 -07:00
Auke Kok
d5e209392b Fix torch orientations. 2017-02-22 22:50:34 -08:00
Auke Kok
016ddf2570 Flowerpots: use flowerpot mod!
Gets rid of homedecor entirely, which is a huge gain.
2017-02-22 22:37:41 -08:00
Auke Kok
a89dbf1981 Rotations so far.
Needed to compensate for N-S correction patch.
2017-02-22 16:17:40 -08:00
Auke Kok
457facbf80 Use default carts mod rails now that they're available.
Requires git version of minetest_game.
2016-11-28 22:33:00 -08:00
Stefan Sauer
67aae2df9a map_content: add mapping for cauldron
Switch get_mods to use the xdecor module from minetest-mods, since the previous
link is a redirect now.
2016-09-05 20:27:44 +02:00
Stefan Sauer
ed1a8f8ab0 map_content: Add more mappings.
Add mapping for TNT and fence_gates. Add a default mapping for chests without orientation.
2016-09-05 20:26:54 +02:00
Stefan Sauer
86d045676d Add support for lapis mod to cover two more blocks
See #8
2016-09-05 20:26:40 +02:00
Auke Kok
8319dab086 Add special versions of tree trunks with all bark sides. 2016-04-24 10:40:20 -07:00
Auke Kok
04fd08f746 Use jungle grass for double tall grass 2016-03-26 14:44:48 -07:00
Auke Kok
d77a3ee546 Switch to homedecor and carpet.
These are nice carpets, and I intend to use more of xdecor's
items later on, as well as phase out plantlife_modpack and
homedecor entirely.
2016-03-23 15:59:31 -07:00
Auke Kok
1476eb0410 Formatting fixes. 2016-03-23 14:35:35 -07:00
Auke Kok
798abd72a3 Fence gate variations. 2016-03-23 14:33:40 -07:00
Auke Kok
acd596bd3b Wooden fences from aspen, jungle, pine, acacia. 2016-03-19 22:44:57 -07:00
Auke Kok
d78ac5ad2b Use hardenedclay mod by oOChainLynxOo 2016-03-19 15:52:34 -07:00
Auke Kok
8d13e17879 Straw block. 2016-03-19 15:24:24 -07:00
Auke Kok
46e1b443cd Aspen leaves. 2016-03-19 15:21:20 -07:00
Auke Kok
58c0778360 fence gatest.
wood specific gates will come later, this isn't upstream yet.
2016-03-19 15:09:53 -07:00
Auke Kok
9f7c1adc97 Steel Trapdoors. Of course. 2016-03-19 14:55:30 -07:00
Auke Kok
3eb8e120d6 Sticky piston typo. ouch. 2016-02-27 12:01:40 -08:00
Auke Kok
2555a352f4 Switch to Aspen trees.
Now that these are available in Minetest_game, we can start
using these.
2016-01-30 15:46:23 -08:00
Auke Kok
ad95bc26b9 Fix tree conversion mishap 2016-01-01 12:39:49 -08:00
Auke Kok
5f23622992 Fix this sapling. 2016-01-01 12:30:11 -08:00
Auke Kok
ae483c70aa More ifdefs 2016-01-01 12:29:49 -08:00
Auke Kok
a37cf5e050 Typo :/ 2016-01-01 12:12:38 -08:00
Auke Kok
834c5238e0 Use #ifdef, and consistently adapt map_content.
"#if" always had me confused, and I was using both forms
mixed, so I'm opting to change it all to cpp's style of
"#ifdef".
2016-01-01 12:00:17 -08:00
Auke Kok
19dfbb00e4 Disable MORETREES by default.
I've come to loathe moretrees, as it's spruce trees are way
too large and the saplings destroy so much as they grow.

Make MORETREES disabled by default. Unfortunately, birch trees
are missing, so they get aliased to oak :(
2015-12-31 23:25:46 -08:00
Auke Kok
ac558236ce Entirely omit converting any flowing water.
We can let the water flow algorithms do this, much easier and
better than creating tons of messy water or laval flow stuff.
2015-11-30 21:49:20 -08:00
Auke Kok
2c94f70d19 pull in "crops" - my own crop mod.
This adds:
- pumpkins
- melons

and potentially potatoes as well.
2015-11-23 22:28:24 -08:00
Auke Kok
27ff21a323 blend the bottom, if possible. 2015-11-22 23:19:36 -08:00
Auke Kok
23b51a835b Convert a few more blocks as cosmetics.
These are just missing, but we really don't want to leave
gaps in buildings (e.g. glass, fences) so we mostly just put
stuff that looks OK.
2015-11-22 22:37:41 -08:00
Auke Kok
14cc1b8f65 Activator rail -> normal rail as well. 2015-11-22 20:36:34 -08:00
Auke Kok
651c651be0 Convert iron doors, other wood type doors.
All wood type doors are converted to "oak" doors.
2015-11-22 15:04:53 -08:00
Auke Kok
aad68da074 Flower pot conversion
We always plant a full size flower pot. If there are tile
entities, we translate those to blocks and attempt to plant
them on top of the flower pot.
2015-11-22 14:47:28 -08:00
Auke Kok
63afc25900 Proper doors.
Quite the complex workaround, but this results in doors not
needing fixing unless they (unlikely) are across a block
boundary.
2015-11-22 01:21:00 -08:00
Auke Kok
47fdccec5b Better vines - approximation still but catch all angles. 2015-11-21 23:05:40 -08:00
Auke Kok
e9a0bed9c9 commandblock (still needs formspec) 2015-11-21 22:46:11 -08:00
Auke Kok
737e015410 These are entirely wrong. 2015-11-21 22:13:41 -08:00
Auke Kok
5242820311 Change lamp to lightstone, which is a full block. 2015-11-21 22:04:16 -08:00
Auke Kok
513ce330fc Grass random height, lilypads rotate random.
A few other minor tweaks as well
- start of paintings
- always make mesecon wires work (but ugly)
2015-11-21 21:49:25 -08:00
Auke Kok
7dfa0a9c55 Daylight sensor. Night time sensor is not possible. 2015-11-21 18:03:26 -08:00
Auke Kok
01469dbeec Pistons, Wall levers, and solar panels 2015-11-21 17:43:14 -08:00
Auke Kok
6b995de026 Repeaters->delayers 2015-11-21 14:26:15 -08:00
Auke Kok
bae536f1ae Torch and button rotation (wood, stone) 2015-11-20 23:46:06 -08:00
Auke Kok
4be78ae655 Beds!
all 4 orientations seem to work without issues.
2015-11-19 23:57:28 -08:00