Auke Kok
9e9be509fb
Remove nyan blocks (sponge)
2018-03-07 22:44:37 -08:00
MysticTempest
86954249f4
Cleanfile (tabs/spaces etc).
2018-03-07 22:42:54 -08:00
Auke Kok
e0334cc130
Use bedrock, don't wash away above-sealevel water.
2018-03-07 22:39:46 -08:00
MysticTempest
91d698e3de
Documentation; plus fixes for doors, pistons, gates and a few other things. ( #16 )
2018-02-11 16:59:15 -08:00
MysticTempest
7d76c77f56
Fixed vines, chests. ( #15 )
2017-12-03 11:52:05 -08:00
Auke Kok
9de6d0bd3a
Several fixes for the map content, lose moreblocks.
...
Some of these came hinted by from JP already, but others
were suggested on the forums.
2017-05-07 00:26:51 -07:00
Auke Kok
d5e209392b
Fix torch orientations.
2017-02-22 22:50:34 -08:00
Auke Kok
016ddf2570
Flowerpots: use flowerpot mod!
...
Gets rid of homedecor entirely, which is a huge gain.
2017-02-22 22:37:41 -08:00
Auke Kok
a89dbf1981
Rotations so far.
...
Needed to compensate for N-S correction patch.
2017-02-22 16:17:40 -08:00
Auke Kok
457facbf80
Use default carts
mod rails now that they're available.
...
Requires git version of minetest_game.
2016-11-28 22:33:00 -08:00
Stefan Sauer
67aae2df9a
map_content: add mapping for cauldron
...
Switch get_mods to use the xdecor module from minetest-mods, since the previous
link is a redirect now.
2016-09-05 20:27:44 +02:00
Stefan Sauer
ed1a8f8ab0
map_content: Add more mappings.
...
Add mapping for TNT and fence_gates. Add a default mapping for chests without orientation.
2016-09-05 20:26:54 +02:00
Stefan Sauer
86d045676d
Add support for lapis mod to cover two more blocks
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See #8
2016-09-05 20:26:40 +02:00
Auke Kok
8319dab086
Add special versions of tree trunks with all bark sides.
2016-04-24 10:40:20 -07:00
Auke Kok
04fd08f746
Use jungle grass for double tall grass
2016-03-26 14:44:48 -07:00
Auke Kok
d77a3ee546
Switch to homedecor and carpet.
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These are nice carpets, and I intend to use more of xdecor's
items later on, as well as phase out plantlife_modpack and
homedecor entirely.
2016-03-23 15:59:31 -07:00
Auke Kok
1476eb0410
Formatting fixes.
2016-03-23 14:35:35 -07:00
Auke Kok
798abd72a3
Fence gate variations.
2016-03-23 14:33:40 -07:00
Auke Kok
acd596bd3b
Wooden fences from aspen, jungle, pine, acacia.
2016-03-19 22:44:57 -07:00
Auke Kok
d78ac5ad2b
Use hardenedclay mod by oOChainLynxOo
2016-03-19 15:52:34 -07:00
Auke Kok
8d13e17879
Straw block.
2016-03-19 15:24:24 -07:00
Auke Kok
46e1b443cd
Aspen leaves.
2016-03-19 15:21:20 -07:00
Auke Kok
58c0778360
fence gatest.
...
wood specific gates will come later, this isn't upstream yet.
2016-03-19 15:09:53 -07:00
Auke Kok
9f7c1adc97
Steel Trapdoors. Of course.
2016-03-19 14:55:30 -07:00
Auke Kok
3eb8e120d6
Sticky piston typo. ouch.
2016-02-27 12:01:40 -08:00
Auke Kok
2555a352f4
Switch to Aspen trees.
...
Now that these are available in Minetest_game, we can start
using these.
2016-01-30 15:46:23 -08:00
Auke Kok
ad95bc26b9
Fix tree conversion mishap
2016-01-01 12:39:49 -08:00
Auke Kok
5f23622992
Fix this sapling.
2016-01-01 12:30:11 -08:00
Auke Kok
ae483c70aa
More ifdefs
2016-01-01 12:29:49 -08:00
Auke Kok
a37cf5e050
Typo :/
2016-01-01 12:12:38 -08:00
Auke Kok
834c5238e0
Use #ifdef, and consistently adapt map_content.
...
"#if" always had me confused, and I was using both forms
mixed, so I'm opting to change it all to cpp's style of
"#ifdef".
2016-01-01 12:00:17 -08:00
Auke Kok
19dfbb00e4
Disable MORETREES by default.
...
I've come to loathe moretrees, as it's spruce trees are way
too large and the saplings destroy so much as they grow.
Make MORETREES disabled by default. Unfortunately, birch trees
are missing, so they get aliased to oak :(
2015-12-31 23:25:46 -08:00
Auke Kok
ac558236ce
Entirely omit converting any flowing water.
...
We can let the water flow algorithms do this, much easier and
better than creating tons of messy water or laval flow stuff.
2015-11-30 21:49:20 -08:00
Auke Kok
2c94f70d19
pull in "crops" - my own crop mod.
...
This adds:
- pumpkins
- melons
and potentially potatoes as well.
2015-11-23 22:28:24 -08:00
Auke Kok
27ff21a323
blend the bottom, if possible.
2015-11-22 23:19:36 -08:00
Auke Kok
23b51a835b
Convert a few more blocks as cosmetics.
...
These are just missing, but we really don't want to leave
gaps in buildings (e.g. glass, fences) so we mostly just put
stuff that looks OK.
2015-11-22 22:37:41 -08:00
Auke Kok
14cc1b8f65
Activator rail -> normal rail as well.
2015-11-22 20:36:34 -08:00
Auke Kok
651c651be0
Convert iron doors, other wood type doors.
...
All wood type doors are converted to "oak" doors.
2015-11-22 15:04:53 -08:00
Auke Kok
aad68da074
Flower pot conversion
...
We always plant a full size flower pot. If there are tile
entities, we translate those to blocks and attempt to plant
them on top of the flower pot.
2015-11-22 14:47:28 -08:00
Auke Kok
63afc25900
Proper doors.
...
Quite the complex workaround, but this results in doors not
needing fixing unless they (unlikely) are across a block
boundary.
2015-11-22 01:21:00 -08:00
Auke Kok
47fdccec5b
Better vines - approximation still but catch all angles.
2015-11-21 23:05:40 -08:00
Auke Kok
e9a0bed9c9
commandblock (still needs formspec)
2015-11-21 22:46:11 -08:00
Auke Kok
737e015410
These are entirely wrong.
2015-11-21 22:13:41 -08:00
Auke Kok
5242820311
Change lamp to lightstone, which is a full block.
2015-11-21 22:04:16 -08:00
Auke Kok
513ce330fc
Grass random height, lilypads rotate random.
...
A few other minor tweaks as well
- start of paintings
- always make mesecon wires work (but ugly)
2015-11-21 21:49:25 -08:00
Auke Kok
7dfa0a9c55
Daylight sensor. Night time sensor is not possible.
2015-11-21 18:03:26 -08:00
Auke Kok
01469dbeec
Pistons, Wall levers, and solar panels
2015-11-21 17:43:14 -08:00
Auke Kok
6b995de026
Repeaters->delayers
2015-11-21 14:26:15 -08:00
Auke Kok
bae536f1ae
Torch and button rotation (wood, stone)
2015-11-20 23:46:06 -08:00
Auke Kok
4be78ae655
Beds!
...
all 4 orientations seem to work without issues.
2015-11-19 23:57:28 -08:00