Sokomine
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577ea356aa
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actually apply alternate_text texts
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2021-07-01 23:14:33 +02:00 |
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Sokomine
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3d4141e786
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allow to edit and store alternate texts for dialogs when comming from a particular option/failed effect
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2021-07-01 22:33:19 +02:00 |
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Sokomine
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ff2ba081a9
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added edit button to colored dialog text
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2021-07-01 17:24:24 +02:00 |
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Sokomine
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2071a45f3d
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made use of tabheader and container as formspec elements
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2021-07-01 05:24:25 +02:00 |
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Sokomine
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17544df2a1
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added new function yl_speak_up.prepare_new_dialog_for_option so that the dialog result/effect is present when first editing a new dialog
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2021-07-01 03:24:52 +02:00 |
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Sokomine
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97384d7772
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fixed display bug in effect on_failure
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2021-06-30 23:30:22 +02:00 |
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Sokomine
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ea5bbb0e7a
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added yl_speak_up.show_colored_dialog_text for edit menus
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2021-06-30 23:12:39 +02:00 |
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Sokomine
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edee560b56
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better describe which precondition, action or effect is beeing edited
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2021-06-30 04:23:55 +02:00 |
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Sokomine
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d7e06b662e
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colorize background for on_failure dialogs in edit general
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2021-06-30 01:46:37 +02:00 |
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Sokomine
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a43cef9290
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allow to toggle between successful and unsuccessful action in edit options menu
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2021-06-29 23:21:48 +02:00 |
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Sokomine
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61bd16f3f2
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made edit option menu slightly nicer
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2021-06-29 20:26:25 +02:00 |
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Sokomine
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86eaaae3ea
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allowed nil as return value for aborting actions
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2021-06-29 04:51:39 +02:00 |
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Sokomine
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01af5d1365
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added custrom_functions_you_can_override.lua
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2021-06-29 00:44:00 +02:00 |
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Sokomine
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cef75205f5
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added custom precondition and effect
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2021-06-29 00:15:36 +02:00 |
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Sokomine
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3a66d6b4ce
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allowed to edit and create preconditions and effects of type function for players with npc_master priv
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2021-06-28 23:35:45 +02:00 |
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Sokomine
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e199257fb6
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added support for editing effect of type move
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2021-06-28 23:05:23 +02:00 |
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Sokomine
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e47680fd7d
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added give_item and take_item (editable with npc_master)
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2021-06-28 18:24:07 +02:00 |
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Sokomine
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71873b7a52
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remove name in front of variables for the player's own variables
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2021-06-28 02:14:56 +02:00 |
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Sokomine
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66477c494f
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fixed bug with variable name showing
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2021-06-28 01:46:38 +02:00 |
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Sokomine
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703770794e
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added added save button to main dialog
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2021-06-28 01:27:50 +02:00 |
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Sokomine
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4a4ffefb85
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fixed bug with saving when quitting
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2021-06-28 00:38:12 +02:00 |
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Sokomine
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885c19831e
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allow to use $ in quest items
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2021-06-27 18:54:54 +02:00 |
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Sokomine
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5edb0da5a7
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translate item precondition to player_inv precondition when editing
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2021-06-27 17:52:06 +02:00 |
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Sokomine
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46f5232d49
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dialog effects cannot be deleted or edited anymore
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2021-06-27 17:43:14 +02:00 |
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Sokomine
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2544fdc0c9
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fixed broken tooltip
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2021-06-27 17:19:32 +02:00 |
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Sokomine
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661caaff4e
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removed yl_speak_up.save_changes_and_switch_to_other_dialog; handled now by show_fs.lua and the new fs_save_or_discard_or_back.lua
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2021-06-27 04:33:14 +02:00 |
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Sokomine
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1b28dd6a07
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load_dialog is no longer a local function
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2021-06-27 03:46:03 +02:00 |
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Sokomine
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cb49d9cfe2
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better handling of esc in edit options dialog
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2021-06-25 19:28:53 +02:00 |
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Sokomine
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d3a9d20d43
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edit options dialog now stores o_id instead of passing it on as a hidden parameter
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2021-06-25 19:23:35 +02:00 |
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Sokomine
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e4a7bdc233
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added save button to edit options dialog (not yet functional)
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2021-06-25 19:12:58 +02:00 |
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Sokomine
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6ad92fb198
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ask for save when selecting edit options dialog
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2021-06-25 18:33:41 +02:00 |
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4ab2ee03f1
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Merge pull request 'reduce number of gsub calls for text variable substitutions' (#4) from whosit/yl_speak_up:trade_list into trade_list
Reviewed-on: Sokomine/yl_speak_up#4
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2021-06-23 04:58:57 +02:00 |
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b3c8889b95
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reduce number of gsub calls for text variable substitutions
Use lua feature that allows to specify table with substitutions to
string.gsub()
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2021-06-23 02:44:01 +03:00 |
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Sokomine
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706f6d7436
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give wrong items back or drop at the player's feet
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2021-06-21 21:28:31 +02:00 |
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Sokomine
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c24cce74b1
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allow to use item slot to describe stack for preconditions
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2021-06-21 20:43:13 +02:00 |
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Sokomine
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228faed97d
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shorter sentence for show me your inventory
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2021-06-21 19:54:23 +02:00 |
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Sokomine
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5efdd9fd79
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if an action fails and has no existing on_failure dialog, go back to the current dialog
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2021-06-21 19:45:47 +02:00 |
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Sokomine
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711cbe69d5
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handle enter key in fs_edit_general.lua
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2021-06-21 19:38:25 +02:00 |
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Sokomine
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7534482e20
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make the arrows in the dialog edit menu work again
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2021-06-21 18:58:53 +02:00 |
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Sokomine
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d71e5e1d10
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made the back to edit dialog option button more comprehensible
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2021-06-21 18:43:58 +02:00 |
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Sokomine
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f7470a7bb1
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made function get_number_from_id accessible
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2021-06-21 18:22:37 +02:00 |
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Sokomine
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fe683adefb
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removed undeclared global
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2021-06-21 17:51:00 +02:00 |
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Sokomine
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a1af19ca46
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fixed bugs regarding variable selection in preconditions and effects
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2021-06-21 01:21:50 +02:00 |
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Sokomine
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f794a10a30
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strip whitespaces around variable names
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2021-06-21 01:02:53 +02:00 |
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Sokomine
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58e701fde1
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took care of unregistered globals
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2021-06-21 00:43:09 +02:00 |
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Sokomine
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eb7861393b
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fixed bug in on_rightclick
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2021-06-20 23:54:35 +02:00 |
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Sokomine
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701f687415
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variables can now be added, set and queried; time is rounded to seconds
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2021-06-20 23:24:33 +02:00 |
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Sokomine
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cea602230f
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ignore leading/tailing whitespaces when checking password
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2021-06-20 17:53:39 +02:00 |
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Sokomine
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827020d167
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variable handling related to current time
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2021-06-20 17:28:21 +02:00 |
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Sokomine
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a7288bb2b9
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save the inventory of the NPC after npc_gives/npc_wants
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2021-06-20 16:32:10 +02:00 |
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