allowed to edit and create preconditions and effects of type function for players with npc_master priv

This commit is contained in:
Sokomine 2021-06-28 23:35:45 +02:00
parent e199257fb6
commit 3a66d6b4ce
3 changed files with 47 additions and 2 deletions

View File

@ -51,12 +51,13 @@ local check_what = {
"give item (created out of thin air) to player (requires npc_master priv)", -- 7
"take item from player and destroy it (requires npc_master priv)", -- 8
"move the player to a given position (requires npc_master priv)", -- 9
"execute Lua code (requires npc_master priv)", -- 10
}
-- how to store these as r_type in the precondition:
local values_what = {"", "state", "block", "craft", "on_failure", "chat_all",
-- the following require the npc_master priv:
"give_item", "take_item", "move"}
"give_item", "take_item", "move", "function"}
-- unlike in the preconditions, the "I cannot punch it" option is
-- not offered here - because the player (and later the NPC) needs

View File

@ -355,6 +355,10 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
end
end
end
-- lua code
if(fields.lua_code) then
data.lua_code = fields.lua_code
end
-- the save button was pressed
if(fields.save_element and data and data.what and values_what[ data.what ]) then
@ -511,6 +515,28 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
v[ "r_value" ] = minetest.pos_to_string(
{x = data.move_to_x, y = data.move_to_y, z = data.move_to_z})
-- effect "execute Lua code (requires npc_master priv)", -- precondition: 7; effect: 10
elseif((data.what and id_prefix == "p_" and data.what == 7)
or (data.what and id_prefix == "r_" and data.what == 10)) then
if(not(data.lua_code) or data.lua_code == "") then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = "size[9,2]"..
"label[0.2,0.5;Error: Please enter the Lua code you want "..
"to execute!]"..
"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
return
end
if(not(minetest.check_player_privs(player, {npc_master=true}))) then
yl_speak_up.show_fs(player, "msg", {
input_to = "yl_speak_up:"..formspec_input_to,
formspec = "size[9,2]"..
"label[0.2,0.5;Error: You need the \"npc_master\" priv "..
" in order to set this.]"..
"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
return
end
v[ id_prefix.."value" ] = data.lua_code
-- "NPC crafts something", -- 4
-- (only for effects; not for preconditions)
@ -1076,6 +1102,13 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
data.move_to_z = pos.z
end
end
-- lua code (precondition and effect)
elseif((data.what and id_prefix == "p_" and data.what == 7)
or (data.what and id_prefix == "r_" and data.what == 10)) then
if(e[ id_prefix.."value"] and e[ id_prefix.."value"] ~= "") then
data.lua_code = e[ id_prefix.."value" ]
end
end
-- write that data back
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
@ -1303,6 +1336,16 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"field[4.2,5.0;2.0,0.6;move_to_y;;"..(data.move_to_y or "").."]"..
"field[7.7,5.0;2.0,0.6;move_to_z;;"..(data.move_to_z or "").."]"
-- "execute Lua code (requires npc_master priv)", -- precondition: 7; effect: 10
elseif((data.what and id_prefix == "p_" and data.what == 7)
or (data.what and id_prefix == "r_" and data.what == 10)) then
formspec = formspec..
"label[0.2,3.0;Execute the following Lua code (ought to return true or false):]"..
"label[0.2,3.5;Note: You can *save* this effect only if you have the "..
"\"npc_master\" priv!]"..
"textarea[0.2,4.5;20,4.0;lua_code;;"..
minetest.formspec_escape(tostring(data.lua_code)).."]"
-- "NPC crafts something", -- 4
-- (craft - only for effects - not for preconditions)
elseif(data.what and id_prefix == "r_" and data.what == 4) then

View File

@ -39,10 +39,11 @@ local check_what = {
"a trade", -- 4
"the inventory of the player", -- 5
"the inventory of the NPC", -- 6
"execute Lua code (requires npc_master priv)", -- 7
}
-- how to store these as p_type in the precondition:
local values_what = {"", "state", "block", "trade", "player_inv", "npc_inv"}
local values_what = {"", "state", "block", "trade", "player_inv", "npc_inv", "function"}
-- options for "a trade"
local check_trade = {