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https://github.com/sbrl/Minetest-WorldEditAdditions
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4.1 KiB
4.1 KiB
WorldEditAdditions Changelog
It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions.
v1.12 (unreleased)
- Add
//srect(select rectangle) - thanks, @VorTechnix!
v1.11: The big data update (25th January 2021)
- Add
//scale(currently experimental)- Scale operations that scale up and down at the same time are split into 2 separate operations automatically (scaling up is always performed first)
//count: Make numbers human-readable- Tip: Use a monospace font for the chat window, and the columns will be aligned!
- Add
//hollowfor hollowing out areas (a step towards parity with Minecraft WorldEdit) //subdivide: Improve performance of initial chunk counting algorithm - it should get started on the job much quicker now (especially on large regions)//subdivide: Fix a bug where the entire defined region was emerged all at once instead of in chunks//subdivide: Fix performance & memory usage issues- Fix passing arguments to the command being executed
- If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
- Bugfix: Fix obscure crash in calls to
human_size("unknown" will now be returned if passed junk) //manycan now be used with commands with no arguments.//conv,//erode,//fillcaves: Treat liquids as air- Add new cloud wand
//conv,//erode: Minor refactoring to improve code clarity
v1.10: The tidyup update (16th January 2021)
//maze: Fix some parts of generated mazes staying solid//maze,//maze3d: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)//many: Improve format of progress messages, add ETA//subdivide: Make asynchronous, and useminetest.emerge_area()to ensure areas are loaded before executing on a subdivision chunk- This will ensure that
//subdivideing enormous regions should now function as expected. Want to level an entire rainforest with//subdivideand//clearcut? Now you can! :D
- This will ensure that
- Add
//linefor drawing simple lines
v1.9: The Nature Update (20th September 2020)
- Add
//manyfor executing a command many times in a row - Add experimental
//erodecommand - Add
//fillcavescommand - fills in all air nodes beneath non air-nodes - Add
//forestcommand for quickly generating forests, and//saplingaliasesto compliment it - Add
//ellipsoidapply: Like//cubeapply, but clips the result to an ellipsoid that is the size of the defined region. - Fix some minor bugs and edge cases
//subdivide: Print status update when completing the last chunk//count: Optimise by removing nestedforloops
v1.8: The Quality of Life Update (17th July 2020)
- Update
//multito display human readable times (e.g.2.11minsinstead of126600ms) - Far wand: Notify player when setting pos1 and pos2
- Make timings more accurate (use
minetest.get_us_time()instead ofos.clock()) - Add experimental
//subdividecommand - Attempt to fix a crash on startup due to a dependency issue (#21)
v1.7: The Terrain Update! (21st June 2020)
- Added
//layers(like WorldEdit for Minecraft's//naturalize) - Added
//convolve(advanced terrain smoothing inspired by image editors) - Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks) [/list]
Release text template
The text below is used as a template when making releases.
INTRO
See below for instructions on how to update.
CHANGELOG HERE
Updating
Updating depends on how you installed WorldEditAdditions.
- UI in Minetest: There should be an update button for you to click in the mod menu
- ContentDB: Download the latest update from here
- Git:
cdto the WorldEditAdditions directory and rungit pull
After installing the update, don't forget to restart your client and / or server.