automobiles_pck/automobiles_trans_am/entities.lua

380 lines
11 KiB
Lua
Executable File

--
-- entity
--
local S = trans_am.S
minetest.register_entity('automobiles_trans_am:wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_trans_am_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_trans_am_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_trans_am:front_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "sprite",
textures = {"automobiles_alpha.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_trans_am:rear_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
pointable=false,
visual = "sprite",
textures = {"automobiles_alpha.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_trans_am:f_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_trans_am_f_lights.b3d",
textures = {"automobiles_grey.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_trans_am:r_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_trans_am_r_lights.b3d",
textures = {"automobiles_rear_lights_off.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_trans_am:reverse_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_trans_am_rear_lights.b3d",
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_trans_am:turn_left_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_trans_am_l_turn_light.b3d",
textures = {"automobiles_rear_lights_off.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_trans_am:turn_right_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_trans_am_r_turn_light.b3d",
textures = {"automobiles_rear_lights_off.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
function trans_am.paint(self, colstr)
automobiles_lib.paint_with_mask(self, colstr, self._det_color, "automobiles_trans_am_painting.png", "automobiles_trans_am_marks.png")
local l_textures = self.initial_properties.textures
--paint details
local target_texture = "automobiles_painting.png"
local accessorie_texture = "automobiles_painting2.png"
for _, texture in ipairs(l_textures) do
local indx = texture:find(target_texture)
if indx then
l_textures[_] = target_texture.."^[multiply:".. self._det_color --apply the deatil color color
end
local indx = texture:find(accessorie_texture)
if indx then
l_textures[_] = accessorie_texture.."^[multiply:".. colstr --here changes the main color
end
end
self.object:set_properties({textures=l_textures})
end
function trans_am.set_paint(self, puncher, itmstck)
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
if not (self.owner == puncher:get_player_name() or is_admin == true) then
return
end
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if item_name == "bike:painter" then
--painting with bike painter
local meta = itmstck:get_meta()
local colstr = meta:get_string("paint_color")
self._det_color = colstr
trans_am.paint(self, self._color)
return true
else
--painting with dyes
local split = string.split(item_name, ":")
local color, indx, _
if split[1] then _,indx = split[1]:find('dye') end
if indx then
for clr,_ in pairs(automobiles_lib.colors) do
local _,x = split[2]:find(clr)
if x then color = clr end
end
--lets paint!!!!
--local color = item_name:sub(indx+1)
local colstr = automobiles_lib.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
self._det_color = colstr
trans_am.paint(self, self._color)
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
return true
end
-- end painting
end
end
return false
end
minetest.register_entity("automobiles_trans_am:trans_am", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-0.1, -0.2, -0.1, 0.1, 1.8, 0.1},
selectionbox = {-2.0, 0.0, -2.0, 2.0, 2, 2.0},
stepheight = 0.65 + automobiles_lib.extra_stepheight,
visual = "mesh",
mesh = "automobiles_trans_am_body.b3d",
textures = {
"automobiles_black.png", --bancos
"automobiles_painting2.png", -- scoop
"automobiles_black.png", --lights
"automobiles_trans_am_glasses.png", --vidros
"automobiles_trans_am_painting.png", --pintura grade frontal
"automobiles_black.png", --detalhe grade frontal
"automobiles_painting.png", --detalhe grade frontal
"automobiles_black.png", --interior
"automobiles_black.png", --painel
"automobiles_painting.png", --fundo painel
"automobiles_trans_am_fuel.png", --combustivel
"automobiles_trans_am_painting.png", --pintura do carro
"automobiles_trans_am_painting.png", --pintura das portas
"automobiles_black.png", --forração portas e volante
"automobiles_metal.png", --espelhos
"automobiles_trans_am_painting.png", --spoilers
"automobiles_painting2.png", --tomadas de ar laterais
"automobiles_black.png", --assoalho
"automobiles_red.png", --bancos
"automobiles_trans_am_painting.png", --pintura
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = S("A very nice Trans Am!"),
hp = 50,
buoyancy = 2,
physics = automobiles_lib.physics,
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#222222",
_det_color = "#BDA050",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
_total_laps = -1,
_race_id = "",
_energy = 1,
_last_time_collision_snd = 0,
_last_time_drift_snd = 0,
_last_time_command = 0,
_roll = math.rad(0),
_pitch = 0,
_longit_speed = 0,
_show_rag = true,
_show_lights = false,
_light_old_pos = nil,
_last_ground_check = 0,
_last_light_move = 0,
_last_engine_sound_update = 0,
_turn_light_timer = 0,
_inv = nil,
_inv_id = "",
_change_color = trans_am.paint,
_intensity = 4,
_car_gravity = -automobiles_lib.gravity,
--acc control
_transmission_state = 1,
_painting_function = trans_am.set_paint,
_trunk_slots = 12,
_engine_sound = "trans_am_engine",
_max_fuel = 10,
_vehicle_name = "Trans Am",
_painting_load = trans_am.paint,
_drive_wheel_pos = {x=-4.0, y=6.50, z=15.06},
_drive_wheel_angle = 15,
_seat_pos = {{x=-4.0,y=0.8,z=9},{x=4.0,y=0.8,z=9}},
_front_suspension_ent = 'automobiles_trans_am:front_suspension',
_front_suspension_pos = {x=0,y=1.5,z=27.0},
_front_wheel_ent = 'automobiles_trans_am:wheel',
_front_wheel_xpos = 9.5,
_front_wheel_frames = {x = 1, y = 49},
_rear_suspension_ent = 'automobiles_trans_am:rear_suspension',
_rear_suspension_pos = {x=0,y=1.5,z=0},
_rear_wheel_ent = 'automobiles_trans_am:wheel',
_rear_wheel_xpos = 9.5,
_rear_wheel_frames = {x = 1, y = 49},
_fuel_gauge_pos = {x=-4,y=6.8,z=16.6},
_front_lights = 'automobiles_trans_am:f_lights',
_rear_lights = 'automobiles_trans_am:r_lights',
_reverse_lights = 'automobiles_trans_am:reverse_lights',
_turn_left_lights = 'automobiles_trans_am:turn_left_light',
_turn_right_lights = 'automobiles_trans_am:turn_right_light',
_LONGIT_DRAG_FACTOR = 0.12*0.12,
_LATER_DRAG_FACTOR = 6.0,
_max_acc_factor = 12,
_max_speed = 40,
_min_later_speed = 4.5,
_consumption_divisor = 40000,
_wheel_compensation = 0.8,
get_staticdata = automobiles_lib.get_staticdata,
on_deactivate = function(self)
automobiles_lib.save_inventory(self)
end,
on_activate = automobiles_lib.on_activate,
on_step = automobiles_lib.on_step,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
})