-- -- entity -- local S = trans_am.S minetest.register_entity('automobiles_trans_am:wheel',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, visual = "mesh", mesh = "automobiles_trans_am_wheel.b3d", backface_culling = false, textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_trans_am_wheel.png"}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_trans_am:front_suspension',{ initial_properties = { physical = true, collide_with_objects=true, collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5}, pointable=false, visual = "sprite", textures = {"automobiles_alpha.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, --[[on_step = function(self, dtime, moveresult) minetest.chat_send_all(dump(moveresult)) end,]]-- }) minetest.register_entity('automobiles_trans_am:rear_suspension',{ initial_properties = { physical = true, collide_with_objects=true, pointable=false, visual = "sprite", textures = {"automobiles_alpha.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_trans_am:f_lights',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "automobiles_trans_am_f_lights.b3d", textures = {"automobiles_grey.png"}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_trans_am:r_lights',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "automobiles_trans_am_r_lights.b3d", textures = {"automobiles_rear_lights_off.png"}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_trans_am:reverse_lights',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "automobiles_trans_am_rear_lights.b3d", textures = {"automobiles_grey.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_trans_am:turn_left_light',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "automobiles_trans_am_l_turn_light.b3d", textures = {"automobiles_rear_lights_off.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_trans_am:turn_right_light',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "automobiles_trans_am_r_turn_light.b3d", textures = {"automobiles_rear_lights_off.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) function trans_am.paint(self, colstr) automobiles_lib.paint_with_mask(self, colstr, self._det_color, "automobiles_trans_am_painting.png", "automobiles_trans_am_marks.png") local l_textures = self.initial_properties.textures --paint details local target_texture = "automobiles_painting.png" local accessorie_texture = "automobiles_painting2.png" for _, texture in ipairs(l_textures) do local indx = texture:find(target_texture) if indx then l_textures[_] = target_texture.."^[multiply:".. self._det_color --apply the deatil color color end local indx = texture:find(accessorie_texture) if indx then l_textures[_] = accessorie_texture.."^[multiply:".. colstr --here changes the main color end end self.object:set_properties({textures=l_textures}) end function trans_am.set_paint(self, puncher, itmstck) local is_admin = false is_admin = minetest.check_player_privs(puncher, {server=true}) if not (self.owner == puncher:get_player_name() or is_admin == true) then return end local item_name = "" if itmstck then item_name = itmstck:get_name() end if item_name == "bike:painter" then --painting with bike painter local meta = itmstck:get_meta() local colstr = meta:get_string("paint_color") self._det_color = colstr trans_am.paint(self, self._color) return true else --painting with dyes local split = string.split(item_name, ":") local color, indx, _ if split[1] then _,indx = split[1]:find('dye') end if indx then for clr,_ in pairs(automobiles_lib.colors) do local _,x = split[2]:find(clr) if x then color = clr end end --lets paint!!!! --local color = item_name:sub(indx+1) local colstr = automobiles_lib.colors[color] --minetest.chat_send_all(color ..' '.. dump(colstr)) if colstr then self._det_color = colstr trans_am.paint(self, self._color) itmstck:set_count(itmstck:get_count()-1) puncher:set_wielded_item(itmstck) return true end -- end painting end end return false end minetest.register_entity("automobiles_trans_am:trans_am", { initial_properties = { physical = true, collide_with_objects = true, collisionbox = {-0.1, -0.2, -0.1, 0.1, 1.8, 0.1}, selectionbox = {-2.0, 0.0, -2.0, 2.0, 2, 2.0}, stepheight = 0.65 + automobiles_lib.extra_stepheight, visual = "mesh", mesh = "automobiles_trans_am_body.b3d", textures = { "automobiles_black.png", --bancos "automobiles_painting2.png", -- scoop "automobiles_black.png", --lights "automobiles_trans_am_glasses.png", --vidros "automobiles_trans_am_painting.png", --pintura grade frontal "automobiles_black.png", --detalhe grade frontal "automobiles_painting.png", --detalhe grade frontal "automobiles_black.png", --interior "automobiles_black.png", --painel "automobiles_painting.png", --fundo painel "automobiles_trans_am_fuel.png", --combustivel "automobiles_trans_am_painting.png", --pintura do carro "automobiles_trans_am_painting.png", --pintura das portas "automobiles_black.png", --forração portas e volante "automobiles_metal.png", --espelhos "automobiles_trans_am_painting.png", --spoilers "automobiles_painting2.png", --tomadas de ar laterais "automobiles_black.png", --assoalho "automobiles_red.png", --bancos "automobiles_trans_am_painting.png", --pintura }, }, textures = {}, driver_name = nil, sound_handle = nil, owner = "", static_save = true, infotext = S("A very nice Trans Am!"), hp = 50, buoyancy = 2, physics = automobiles_lib.physics, lastvelocity = vector.new(), time_total = 0, _passenger = nil, _color = "#222222", _det_color = "#BDA050", _steering_angle = 0, _engine_running = false, _last_checkpoint = "", _total_laps = -1, _race_id = "", _energy = 1, _last_time_collision_snd = 0, _last_time_drift_snd = 0, _last_time_command = 0, _roll = math.rad(0), _pitch = 0, _longit_speed = 0, _show_rag = true, _show_lights = false, _light_old_pos = nil, _last_ground_check = 0, _last_light_move = 0, _last_engine_sound_update = 0, _turn_light_timer = 0, _inv = nil, _inv_id = "", _change_color = trans_am.paint, _intensity = 4, _car_gravity = -automobiles_lib.gravity, --acc control _transmission_state = 1, _painting_function = trans_am.set_paint, _trunk_slots = 12, _engine_sound = "trans_am_engine", _max_fuel = 10, _vehicle_name = "Trans Am", _painting_load = trans_am.paint, _drive_wheel_pos = {x=-4.0, y=6.50, z=15.06}, _drive_wheel_angle = 15, _seat_pos = {{x=-4.0,y=0.8,z=9},{x=4.0,y=0.8,z=9}}, _front_suspension_ent = 'automobiles_trans_am:front_suspension', _front_suspension_pos = {x=0,y=1.5,z=27.0}, _front_wheel_ent = 'automobiles_trans_am:wheel', _front_wheel_xpos = 9.5, _front_wheel_frames = {x = 1, y = 49}, _rear_suspension_ent = 'automobiles_trans_am:rear_suspension', _rear_suspension_pos = {x=0,y=1.5,z=0}, _rear_wheel_ent = 'automobiles_trans_am:wheel', _rear_wheel_xpos = 9.5, _rear_wheel_frames = {x = 1, y = 49}, _fuel_gauge_pos = {x=-4,y=6.8,z=16.6}, _front_lights = 'automobiles_trans_am:f_lights', _rear_lights = 'automobiles_trans_am:r_lights', _reverse_lights = 'automobiles_trans_am:reverse_lights', _turn_left_lights = 'automobiles_trans_am:turn_left_light', _turn_right_lights = 'automobiles_trans_am:turn_right_light', _LONGIT_DRAG_FACTOR = 0.12*0.12, _LATER_DRAG_FACTOR = 6.0, _max_acc_factor = 12, _max_speed = 40, _min_later_speed = 4.5, _consumption_divisor = 40000, _wheel_compensation = 0.8, get_staticdata = automobiles_lib.get_staticdata, on_deactivate = function(self) automobiles_lib.save_inventory(self) end, on_activate = automobiles_lib.on_activate, on_step = automobiles_lib.on_step, on_punch = automobiles_lib.on_punch, on_rightclick = automobiles_lib.on_rightclick, })