y5nw
9a135a20bb
Merge c5a02153c5
into f54d209bc8
2024-12-31 22:32:11 +00:00
y5nw
c5a02153c5
move toKeyEvent implementation into touchcontrols
2024-12-31 23:27:14 +01:00
y5nw
67dd5dc445
convert KEY_OEM_* to SDL scancodes directly
2024-12-31 23:27:14 +01:00
y5nw
3acc4eb36e
update settings info
2024-12-31 23:27:14 +01:00
y5nw
c9e53001dc
Use std::variant for scancode to properly handle mouse keys
2024-12-31 23:27:14 +01:00
y5nw
b61d50c3ab
fully disable unittets
2024-12-31 23:27:14 +01:00
y5nw
7624f77a1b
Use scancodes only for SDL
2024-12-31 23:27:14 +01:00
y5nw
c91d4edbef
minor: KeyCode -> Keycode
2024-12-31 23:27:14 +01:00
y5nw
1e0dfe098d
stricted scancode config syntax checking
2024-12-31 23:27:14 +01:00
y5nw
d798bbf037
replace std::variant::index
2024-12-31 23:27:14 +01:00
y5nw
6ccf6cebd1
remove unused ostringstream constructions
2024-12-31 23:27:14 +01:00
y5nw
8f203adf66
review oopsies
2024-12-31 23:27:14 +01:00
y5nw
ea3becc4ff
Apply suggestions from code review
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-31 23:27:14 +01:00
y5nw
fa8bd0eb91
const std::string_view& -> std::string_view
2024-12-31 23:27:14 +01:00
y5nw
27aaed0040
Add default settings for SDL
2024-12-31 23:27:14 +01:00
y5nw
1ad0202135
fix Android regression
2024-12-31 23:27:14 +01:00
y5nw
906158b642
Restore basic tests
2024-12-31 23:27:14 +01:00
y5nw
d7372f1884
Allow toggling between saving keycodes and scancodes
2024-12-31 23:27:14 +01:00
y5nw
0aef1c4a5c
add scancode-syntax for keybinding settings
2024-12-31 23:27:14 +01:00
y5nw
cd8dee2779
partial
2024-12-31 23:27:14 +01:00
y5nw
246c35316c
switch KeyMap to unordered_map
2024-12-31 23:27:14 +01:00
grorp
f54d209bc8
Remove normal map leftovers ( #15609 )
...
leftovers from #10487 / ed22260822
2024-12-31 19:28:57 +01:00
sfan5
a4d2633ac6
Minor improvements in ImageSource code
2024-12-31 14:47:46 +01:00
sfan5
f37f9a6f0b
Optimize getImageAverageColor
...
also fixes a bug with non-square handling
before:
getImageAverageColor [us] _____________________ 804x 11.253
after:
imageAverageColorInline [us] __________________ 804x 0.557
2024-12-31 14:47:46 +01:00
sfan5
ded8c25e34
Change default post_processing_texture_bits to 10
...
Since the legacy GL driver is no longer the default,
we don't run into a situation where an unintended fallback to 8-bit happens.
2024-12-31 14:47:46 +01:00
sfan5
1a6ae148b7
Update texture_min_size description
2024-12-31 14:47:46 +01:00
sfan5
8c52d5f2dd
Implement LODBias in GL3 driver
...
(currently unused)
2024-12-31 14:47:46 +01:00
sfan5
1ea8763259
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
sfan5
40afc84597
Replace data structure for HW buffer book-keeping
...
before
time in endScene ÷ num hw buf ________________ 199x 0.128
after
time in endScene ÷ num hw buf ________________ 199x 0.057
2024-12-31 14:47:46 +01:00
sfan5
a2058f7f3a
Avoid some inefficiencies when handling ItemStack(Metadata)
2024-12-31 14:47:46 +01:00
sfan5
d884a1624f
Show active HW buffers in profiler
2024-12-31 14:47:46 +01:00
grorp
b50b619be7
Add explanation to touchscreen item tooltip code ( #15607 )
...
this explains some cryptic inventory code I wrote in #14029 / 771da80bbb
2024-12-31 14:11:17 +01:00
grorp
27c3aade5d
TouchControls: More methods instead of static functions ( #15602 )
2024-12-30 19:03:32 +01:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor ( #15586 )
...
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
wrrrzr
cca65fde08
Controls: extract init_joysticks ( #15597 )
2024-12-28 22:05:01 +01:00
SmallJoker
35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders ( #15591 )
...
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
Lars Müller
412cc96bc9
Fix some compiler warnings ( #15596 )
2024-12-26 11:29:00 +01:00
sfan5
d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
2024-12-24 15:27:08 +01:00
sfan5
612d4f9656
Improve quicktune feature a bit
2024-12-24 15:27:08 +01:00
sfan5
33b8307119
OpenGL: allow uploads of buffers to hardware ahead-of-time
2024-12-24 15:27:08 +01:00
sfan5
bb550158fc
OpenGL: encapsulate VBOs into a class
...
internal only for now but this will be handy
2024-12-24 15:27:08 +01:00
Lars Müller
b087e2554f
Add glTF STEP interpolation support ( #15525 )
2024-12-24 15:25:07 +01:00
SmallJoker
d1dd044455
Reorder client initialization ( #15554 )
...
Previously, ServerEnv created a player instance before they're fully initialized.
This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY
^ which includes StageTwoClientInit for player loading or creation
2024-12-24 15:24:56 +01:00
sfan5
c49ff76955
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
sfan5
0bfd9bc09e
Condense renderer information into a single string
2024-12-23 12:49:31 +01:00
sfan5
9f52f84f2b
Prefer GL3 driver over legacy GL driver
2024-12-23 12:49:31 +01:00
cx384
83bc27d99d
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
sfan5
d4ccc8de79
Fix incorrect handling of skinned meshes as mesh nodes
...
fixes #15576
2024-12-20 19:04:56 +01:00
siliconsniffer
7bf0b1fc7e
Add server url button to main menu ( #15536 )
...
Co-authored-by: Zughy <63455151+Zughy@users.noreply.github.com>
2024-12-20 15:04:26 +01:00
sfan5
a6293b9861
Initial refactoring on shader usage and generation
...
`IShaderSource` was designed with the idea that if you want a shader,
you must want it for a node. So it depends heavily on being given a tile
material and the node drawtype. But this doesn't make sense neither in theory
nor in practice.
This commit takes a small step towards removing the incorrect abstraction.
2024-12-20 15:04:08 +01:00