update settings info
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@ -151,14 +151,15 @@ enable_hotbar_mouse_wheel (Hotbar: Enable mouse wheel for selection) bool true
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# Requires: keyboard_mouse
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invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
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# Save key controls as scancodes (position on the keyboard) instead of keycodes (the
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# SDL only: Save key controls as scancodes (position on the keyboard) instead of keycodes (the
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# symbol marked on the key). This allows using the same physical keys with multiple
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# keyboard layouts, but the new scancode-based settings can not be parsed by older clients.
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# Note that this only affects how keybindings are saved in the settings. In particular,
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# key controls are always matched based on scancodes regardless of this setting.
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# key controls are always matched based on scancodes regardless of this setting if SDL is used.
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# Key controls are matched based on keycodes for non-SDL devices.
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#
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# Requires: !touch_controls
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save_keys_as_scancodes (Save keybindings as scancodes) bool false
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save_keys_as_scancodes (Save keybindings as scancodes) bool true
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[*Touchscreen]
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@ -178,6 +178,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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offset += v2s32(0, 25);
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}
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#if USE_SDL2
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{
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s32 option_x = offset.X;
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s32 option_y = offset.Y + 5 * s;
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@ -190,6 +191,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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}
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offset += v2s32(0, 25 * s);
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}
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#endif
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{
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core::rect<s32> rect(0, 0, 100 * s, 30 * s);
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