yl_spawnit/scorpion.lua

38 lines
986 B
Lua

spawnit.register({
entity_name = "scorpion:big",
groups = { monster = 1 },
chance = yl_spawnit.base_chance * 5 / 3,
on = { "default:desert_sand" },
min_y = -10,
max_y = 150,
max_node_light = 14,
max_in_area = 2,
min_player_distance = 12,
spawn_in_protected = false,
}, yl_spawnit.settings.check_nodes)
spawnit.register({
entity_name = "scorpion:boss",
groups = { monster = 1 },
chance = yl_spawnit.base_chance * 10 / 3,
on = { "default:desert_stone" },
min_y = 0,
max_y = 150,
max_node_light = 10,
max_in_area = 1,
min_player_distance = 12,
spawn_in_protected = false,
}, yl_spawnit.settings.check_nodes)
spawnit.register({
entity_name = "scorpion:little",
groups = { monster = 1 },
chance = yl_spawnit.base_chance,
on = { "default:desert_sand", "default:dirt_with_rainforest_litter", "default:dry_dirt_with_dry_grass" },
min_y = -10,
max_y = 200,
max_in_area = 5,
min_player_distance = 12,
spawn_in_protected = false,
}, yl_spawnit.settings.check_nodes)