spawnit.register({ entity_name = "scorpion:big", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 5 / 3, on = { "default:desert_sand" }, min_y = -10, max_y = 150, max_node_light = 14, max_in_area = 2, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "scorpion:boss", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 10 / 3, on = { "default:desert_stone" }, min_y = 0, max_y = 150, max_node_light = 10, max_in_area = 1, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "scorpion:little", groups = { monster = 1 }, chance = yl_spawnit.base_chance, on = { "default:desert_sand", "default:dirt_with_rainforest_litter", "default:dry_dirt_with_dry_grass" }, min_y = -10, max_y = 200, max_in_area = 5, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes)