moved default texture and mesh to init.lua

This commit is contained in:
Sokomine 2024-04-08 18:24:45 +02:00
parent 28bbed66e4
commit 706fe6a84e

View File

@ -1,16 +1,6 @@
-- based on my mobf_trader mod - but does not require any other mods
-- find out the right mesh; if the wrong one is used, the traders become invisible
npc_talk.talking_npc_mesh = "character.b3d";
-- 3darmor/wieldview is great
if( minetest.get_modpath( '3d_armor' )) then
npc_talk.talking_npc_mesh = "3d_armor_character.b3d";
end
npc_talk.talking_npc_texture = "character.png"
npc_talk.talking_npc_inventory_image = "character.png"
-- look at the player
npc_talk.look_at_player = function(self, player)
if(not(player) or not(self)) then