diff --git a/talking_npc.lua b/talking_npc.lua index b043efe..6f2e0ce 100644 --- a/talking_npc.lua +++ b/talking_npc.lua @@ -1,16 +1,6 @@ -- based on my mobf_trader mod - but does not require any other mods --- find out the right mesh; if the wrong one is used, the traders become invisible -npc_talk.talking_npc_mesh = "character.b3d"; --- 3darmor/wieldview is great -if( minetest.get_modpath( '3d_armor' )) then - npc_talk.talking_npc_mesh = "3d_armor_character.b3d"; -end -npc_talk.talking_npc_texture = "character.png" -npc_talk.talking_npc_inventory_image = "character.png" - - -- look at the player npc_talk.look_at_player = function(self, player) if(not(player) or not(self)) then