moved talk_tool craft receipe into talk_tool.lua
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@ -42,24 +42,4 @@ if(minetest.get_modpath("mobs_animal")) then
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-- make sure it gets called once now and in the future whenever yl_speak_up is reloaded
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-- (via /npc_talk_reload)
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yl_speak_up.register_on_reload(npc_talk.enable_talk_to_animals, "npc_talk.enable_talk_to_animals()")
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-- The aniamals have too many functions in on_rightclick - they would need new code
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-- for talking to them in on_rightclick.
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-- As a workaround, you need to wield this tool and punch or right-click them with it.
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minetest.register_craftitem("npc_talk:talk_tool", {
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description = "Punch a suitable animal (white or red sheep, cow) with this tool to talk to it",
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inventory_image = "mobs_magic_lasso.png^mobs_shears.png",
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groups = {book = 1},
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on_use = npc_talk.talk_tool,
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on_place = npc_talk.talk_tool,
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})
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-- add a suitable craft receipe
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minetest.register_craft({
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output = "npc_talk:talk_tool",
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recipe = {
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{"mobs:shears"},
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{"mobs:lasso"},
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},
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})
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end
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@ -27,3 +27,24 @@ npc_talk.talk_tool = function(itemstack, player, pointed_thing)
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return nil -- no item shall be removed from inventory
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end
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-- The aniamals have too many functions in on_rightclick - they would need new code
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-- for talking to them in on_rightclick.
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-- As a workaround, you need to wield this tool and punch or right-click them with it.
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minetest.register_craftitem("npc_talk:talk_tool", {
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description = "Punch a suitable animal (white or red sheep, cow) with this tool to talk to it",
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inventory_image = "mobs_magic_lasso.png^mobs_shears.png",
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groups = {book = 1},
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on_use = npc_talk.talk_tool,
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on_place = npc_talk.talk_tool,
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})
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-- add a suitable craft receipe
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minetest.register_craft({
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output = "npc_talk:talk_tool",
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recipe = {
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{"mobs:shears"},
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{"mobs:lasso"},
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},
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})
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