added config and crafting options
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706fe6a84e
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57
init.lua
57
init.lua
@ -4,25 +4,70 @@ local modpath = minetest.get_modpath("npc_talk")..DIR_DELIM
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npc_talk = {}
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-- find out the right mesh; if the wrong one is used, the traders become invisible
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npc_talk.talking_npc_mesh = "character.b3d";
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-- 3darmor/wieldview is great
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if( minetest.get_modpath( '3d_armor' )) then
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npc_talk.talking_npc_mesh = "3d_armor_character.b3d";
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end
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npc_talk.talking_npc_texture = "character.png"
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npc_talk.talking_npc_inventory_image = "character.png"
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-- a very basic NPC that doesn't require any other mods
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-- (apart from minetest_game/player_api or any other source of
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-- a mesh named character.b3d and a suitable texture named character.png)
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dofile(modpath .. "talking_npc.lua")
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if(minetest.settings:get_bool("enable_npc_talk_basic", true)) then
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dofile(modpath .. "talking_npc.lua")
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if(minetest.settings:get_bool("enable_npc_talk_craft_basic", true)) then
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minetest.register_craft({
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output = "npc_talk:talking_npc_item",
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recipe = {
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{"dye:black"},
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{"default:paper"},
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{"default:goldblock"},
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},
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})
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end
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end
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-- register an example mob and a spawn egg
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-- (requires mobs_redo and skinsdb as we need some mesh and some textures from somewhere)
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dofile(modpath .. "example_npc.lua")
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if(minetest.settings:get_bool("enable_npc_talk_mobs_redo", true)) then
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dofile(modpath .. "example_npc.lua")
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if(minetest.settings:get_bool("enable_npc_talk_craft_mobs_redo", true)) then
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minetest.register_craft({
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output = "npc_talk:npc",
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recipe = {
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{"dye:blue"},
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{"default:paper"},
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{"default:goldblock"},
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},
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})
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end
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end
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-- add textures from textures/npc_talk_main_TEXTURE_NAME.png for the example npc
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dofile(modpath .. "add_skins_and_capes.lua")
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-- demonstration that a node can be used for starting talking as well
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dofile(modpath .. "example_talk_sign.lua")
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if(minetest.settings:get_bool("enable_npc_talk_sign", true)) then
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dofile(modpath .. "example_talk_sign.lua")
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end
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-- make mobs_npc from mobs_redo ready to be talked to (requires mobs_npc)
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dofile(modpath .. "talk_to_mobs_npc.lua")
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if(minetest.settings:get_bool("enable_npc_talk_mobs_npc", true)) then
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dofile(modpath .. "talk_to_mobs_npc.lua")
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end
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-- mostly a demonstration for mobs_animal (allows to talk to white and red sheep and a cow)
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-- you need to craft a special book/tool to talk to them as they don't offer a suitable interface;
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-- punch them with npc_talk:talk_tool
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dofile(modpath .. "talk_tool.lua")
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dofile(modpath .. "talk_to_animals.lua")
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if(minetest.settings:get_bool("enable_npc_talk_talk_tool", true)) then
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dofile(modpath .. "talk_tool.lua")
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end
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if(minetest.settings:get_bool("enable_npc_talk_mobs_animal", true)) then
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dofile(modpath .. "talk_to_animals.lua")
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end
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46
settingtypes.txt
Normal file
46
settingtypes.txt
Normal file
@ -0,0 +1,46 @@
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# Add a very basic NPC that doesn't require any other mods.
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#
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# You still need minetest_game/player_api or any other source
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# for a mesh named character.b3d and a suitable texture named
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# character.png.
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enable_npc_talk_basic (Enable NPC without dependencies) bool true
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# Add a craft receipe for the example NPC.
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enable_npc_talk_craft_basic (Add a craft receipe for the basic NPC) bool true
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# Register an example mob and a spawn egg.
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#
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# Requires mobs_redo and skinsdb as we need some mesh and some
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# textures from somewhere.
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enable_npc_talk_mobs_redo (Enable NPC based on mobs_redo) bool true
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# Add a craft receipe for the mobs_redo based NPC.
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enable_npc_talk_craft_mobs_redo (Add a craft receipe for the mobs_redo NPC) bool true
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# Change mobs_npc (requires mobs_redo) NPC so that you can talk to them.
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#
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# Warning: Doesn't work together with simple_dialogs.
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enable_npc_talk_mobs_npc (NPC based on mobs_npc) bool true
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# Talk to some animals from mob_animals (based on mobs_redo).
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#
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# This covers only white and red sheep and cows. Mostly for demonstration.
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# You need to craft a special book/tool to talk to them as these animals
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# already use right-click for other functions. Punch the animals with the
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# npc_talk:talk_tool.
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enable_npc_talk_mobs_animal (NPC based on mobs_animal) bool true
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# This is the special tool needed to talk to the above mentionned
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# red sheep and cows. Without it you can't talk to them.
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enable_npc_talk_talk_tool (Tool for talking to some mobs_animal) bool true
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# Add a placeable sign that provides the talk interface on right-click.
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# Highly experimental.
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enable_npc_talk_sign (Placeable sign with talk interface) bool true
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