npc_talk/settingtypes.txt
2024-04-08 18:37:24 +02:00

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# Add a very basic NPC that doesn't require any other mods.
#
# You still need minetest_game/player_api or any other source
# for a mesh named character.b3d and a suitable texture named
# character.png.
enable_npc_talk_basic (Enable NPC without dependencies) bool true
# Add a craft receipe for the example NPC.
enable_npc_talk_craft_basic (Add a craft receipe for the basic NPC) bool true
# Register an example mob and a spawn egg.
#
# Requires mobs_redo and skinsdb as we need some mesh and some
# textures from somewhere.
enable_npc_talk_mobs_redo (Enable NPC based on mobs_redo) bool true
# Add a craft receipe for the mobs_redo based NPC.
enable_npc_talk_craft_mobs_redo (Add a craft receipe for the mobs_redo NPC) bool true
# Change mobs_npc (requires mobs_redo) NPC so that you can talk to them.
#
# Warning: Doesn't work together with simple_dialogs.
enable_npc_talk_mobs_npc (NPC based on mobs_npc) bool true
# Talk to some animals from mob_animals (based on mobs_redo).
#
# This covers only white and red sheep and cows. Mostly for demonstration.
# You need to craft a special book/tool to talk to them as these animals
# already use right-click for other functions. Punch the animals with the
# npc_talk:talk_tool.
enable_npc_talk_mobs_animal (NPC based on mobs_animal) bool true
# This is the special tool needed to talk to the above mentionned
# red sheep and cows. Without it you can't talk to them.
enable_npc_talk_talk_tool (Tool for talking to some mobs_animal) bool true
# Add a placeable sign that provides the talk interface on right-click.
# Highly experimental.
enable_npc_talk_sign (Placeable sign with talk interface) bool true