Sokomine
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578dba5efb
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made fields sourrounding the village area larger
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2014-08-11 00:42:48 +02:00 |
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Sokomine
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255a5406b8
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space between buildings can now be configured for each village type
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2014-08-11 00:42:12 +02:00 |
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Sokomine
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7449d3c7a6
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seperated the wheat area into fields; added small paths between the fields
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2014-08-08 18:08:28 +02:00 |
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Sokomine
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ff1108a415
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wheat is now rotated randomly
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2014-08-07 19:50:10 +02:00 |
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Sokomine
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22cbcc36f5
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one more debug line
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2014-08-06 18:39:07 +02:00 |
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Sokomine
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92b1bc2c52
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added debug info
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2014-08-06 18:36:54 +02:00 |
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Sokomine
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b553c4e319
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
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Sokomine
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44129e8a43
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fixed a problem with snow
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2014-08-06 03:33:02 +02:00 |
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Sokomine
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0d10809f92
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changed size of medieval villages to something smaller again (was larger for debug reasons)
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2014-08-06 03:14:06 +02:00 |
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Sokomine
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24a96e30bc
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added improved height check
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2014-08-06 03:00:43 +02:00 |
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Sokomine
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a5762456b4
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wheat is now grown on all available soil withhin a villages' territoriy
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2014-08-06 00:12:24 +02:00 |
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Sokomine
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f9b4c8e4f7
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added the actual mapgen (which only acts if there is a village to be placed in that mapchunk)
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2014-08-05 19:55:03 +02:00 |
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Sokomine
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7fa94dc66f
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seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen
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2014-08-05 19:49:02 +02:00 |
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Sokomine
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ace2ac5b8b
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re-added randomness to mapgen initialization
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2014-08-05 17:34:50 +02:00 |
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Sokomine
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07632c8a64
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land is now adjusted in height to the villages
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2014-08-05 03:20:07 +02:00 |
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Sokomine
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770e6a81af
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made village generation really independent from mg mapgen
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2014-08-05 01:24:11 +02:00 |
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Sokomine
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8ee366feea
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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