Commit Graph

17 Commits

Author SHA1 Message Date
Sokomine
578dba5efb made fields sourrounding the village area larger 2014-08-11 00:42:48 +02:00
Sokomine
255a5406b8 space between buildings can now be configured for each village type 2014-08-11 00:42:12 +02:00
Sokomine
7449d3c7a6 seperated the wheat area into fields; added small paths between the fields 2014-08-08 18:08:28 +02:00
Sokomine
ff1108a415 wheat is now rotated randomly 2014-08-07 19:50:10 +02:00
Sokomine
22cbcc36f5 one more debug line 2014-08-06 18:39:07 +02:00
Sokomine
92b1bc2c52 added debug info 2014-08-06 18:36:54 +02:00
Sokomine
b553c4e319 added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
Sokomine
44129e8a43 fixed a problem with snow 2014-08-06 03:33:02 +02:00
Sokomine
0d10809f92 changed size of medieval villages to something smaller again (was larger for debug reasons) 2014-08-06 03:14:06 +02:00
Sokomine
24a96e30bc added improved height check 2014-08-06 03:00:43 +02:00
Sokomine
a5762456b4 wheat is now grown on all available soil withhin a villages' territoriy 2014-08-06 00:12:24 +02:00
Sokomine
f9b4c8e4f7 added the actual mapgen (which only acts if there is a village to be placed in that mapchunk) 2014-08-05 19:55:03 +02:00
Sokomine
7fa94dc66f seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
Sokomine
ace2ac5b8b re-added randomness to mapgen initialization 2014-08-05 17:34:50 +02:00
Sokomine
07632c8a64 land is now adjusted in height to the villages 2014-08-05 03:20:07 +02:00
Sokomine
770e6a81af made village generation really independent from mg mapgen 2014-08-05 01:24:11 +02:00
Sokomine
8ee366feea first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00