add random content to default:chest as well
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@ -6,6 +6,7 @@ mg_villages.random_chest_content = {};
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-- add random chest content
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local ADD_RCC = function( data )
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if( data and #data>3 and ( minetest.registered_nodes[ data[1] ] or minetest.registered_items[ data[1] ]) ) then
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data.chest_default = 1;
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table.insert( mg_villages.random_chest_content, data );
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end
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end
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@ -158,7 +159,7 @@ mg_villages.fill_chest_random = function( pos, pr, building_nr, building_typ )
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if( pos.typ_name ) then
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typ = pos.typ_name;
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end
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if( not( typ ) or (typ ~= 'cottages:shelf' and typ ~= 'cottages:chest_work' and typ ~= 'cottages:chest_storage' and typ ~= 'cottages:chest_private' )) then
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if( not( typ ) or (typ ~= 'cottages:shelf' and typ ~= 'cottages:chest_work' and typ ~= 'cottages:chest_storage' and typ ~= 'cottages:chest_private' and typ ~= 'cottages:chest_default')) then
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typ = building_data.typ;
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else
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typ = string.sub( typ, 10 );
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