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schems
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added three new buildings for medieval villages
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2017-02-14 23:29:25 +01:00 |
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textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
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buildings.lua
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added three new buildings for medieval villages
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2017-02-14 23:29:25 +01:00 |
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chat_commands.lua
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fixed bug in villages chat command and made it slightly more informative
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2014-11-29 06:23:08 +01:00 |
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config.lua
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added prices (in mese crystals) for plots in village type spawn
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2017-02-15 04:45:21 +01:00 |
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depends.txt
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moved canadian village type into its own repository
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2015-08-12 17:44:20 +02:00 |
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fill_chest.lua
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add random content to default:chest as well
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2017-02-16 05:46:44 +01:00 |
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highlandpools.lua
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added support for highlandpools
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2015-09-12 21:20:31 +02:00 |
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init_weights.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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init.lua
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added support for highlandpools
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2015-09-12 21:20:31 +02:00 |
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map_of_world.lua
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fixed bug with unkown nodes in preview images
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2015-04-17 04:09:21 +02:00 |
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mapgen.lua
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more support for ethereal biomes; support for 3d torches
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2017-02-10 02:08:28 +01:00 |
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name_gen.lua
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added error handling in case of buildings no longer beeing available at a later run or getting another internal id
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2015-03-27 17:56:52 +01:00 |
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nodes.lua
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special torches are now disabled; 3d torches supported
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2017-02-10 01:28:25 +01:00 |
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protection.lua
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placement of wheat adjusted to engine changes; digging plants on village soil now turns it into farming soil
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2016-12-06 00:29:31 +01:00 |
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README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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replacements.lua
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more support for ethereal biomes; support for 3d torches
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2017-02-10 02:08:28 +01:00 |
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spawn_player.lua
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fixed bug when player is spawned before register_on_generated was called
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2015-01-05 03:35:05 +01:00 |
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terrain_blend.lua
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only blend terrain if it does not already belong to another village
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2015-01-31 06:18:32 +01:00 |
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trees.lua
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support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type
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2015-08-24 03:52:59 +02:00 |
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village_types.lua
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moved canadian village type into its own repository
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2015-08-12 17:44:20 +02:00 |
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villages.lua
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fixed bug with roadsize beeing too small in default villages
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2015-08-15 04:45:41 +02:00 |