Commit Graph

110 Commits

Author SHA1 Message Date
Schmeldric
ac9f2b58b5 Getting north the same way than in Minecraft
Inversing Z axis instead of X axis in order to get North the same direction than in Minecraft.
2017-02-22 12:55:19 -08:00
Auke Kok
457facbf80 Use default carts mod rails now that they're available.
Requires git version of minetest_game.
2016-11-28 22:33:00 -08:00
Stefan Sauer
8e4bd6e5a2 Fix off by one in the door conversion.
Also log more detail when we can't convert and reuse some calculation.
2016-10-29 12:53:01 -07:00
Auke Kok
52a0dd6374 Merge pull request #10 from ensonic/master
New features
2016-09-06 10:36:53 -07:00
Stefan Sauer
d459fa45b7 tile_entities: convert /time command
Convert "/time set" to "/time" and apply shift for time values.
2016-09-05 20:27:47 +02:00
Stefan Sauer
67aae2df9a map_content: add mapping for cauldron
Switch get_mods to use the xdecor module from minetest-mods, since the previous
link is a redirect now.
2016-09-05 20:27:44 +02:00
Stefan Sauer
ed1a8f8ab0 map_content: Add more mappings.
Add mapping for TNT and fence_gates. Add a default mapping for chests without orientation.
2016-09-05 20:26:54 +02:00
Stefan Sauer
86d045676d Add support for lapis mod to cover two more blocks
See #8
2016-09-05 20:26:40 +02:00
Stefan Sauer
bcc6a7809c mcimport.py: make get-mods.sh executable (#9)
Also use the python 'with' statements for file-io.
2016-08-22 10:47:36 -07:00
Auke Kok
f3803b29c1 Merge pull request #7 from ensonic/master
improve conversion output
2016-08-19 10:30:33 -07:00
Stefan Sauer
acd7eaa444 block.py: use logging to report issues
This way diagnostics are printed to stderr and can easilly be redirected to a
file. Additionally we can filter information and don#t need to comment print
statements.
2016-08-18 21:29:10 +02:00
Stefan Sauer
37f3f33bf2 block.py: add progress reporting based on num_chunks
We don't know the number of blocks on each chunk beforehand, but we know the
number of chunks which is precise enough for a status report. Also use a wall
clock to give an eta for the conversion.

See #6
2016-08-18 18:11:07 +02:00
Auke Kok
9e9aa02b23 Updating mod URLs 2016-05-01 20:10:05 -07:00
Auke Kok
547521ffe7 Force chunksize = 1 2016-05-01 20:06:14 -07:00
Auke Kok
f08e8a6fc8 Automatic map light fixing.
This fix works because on_generated will get called even with
singlenode mapgen. It slows down map load a bit, but the
map looks so much better now.
2016-04-28 23:12:42 -07:00
Auke Kok
8319dab086 Add special versions of tree trunks with all bark sides. 2016-04-24 10:40:20 -07:00
Auke Kok
3cfb62503d One minor message.
Make clear this step is needed for each world converted.
2016-03-26 22:46:32 -07:00
Auke Kok
92396cf007 Add step to download mods through zenity. 2016-03-26 22:26:12 -07:00
Auke Kok
fccd3a4525 Zenity-fy this project.
Working with python and the args for this project is rather
clumsy, so I'm adding a zenity wrapper that will aid people
to find the right folders easily and start the conversion
process. This should make it a lot easier to do the conversion
for people.
2016-03-26 21:53:47 -07:00
Auke Kok
6ab33ce34f Frame stuff is an entity, not tile entity. 2016-03-26 20:15:38 -07:00
Auke Kok
04fd08f746 Use jungle grass for double tall grass 2016-03-26 14:44:48 -07:00
Auke Kok
f3d40fac4e Start ItemFrame work 2016-03-23 16:07:43 -07:00
Auke Kok
d77a3ee546 Switch to homedecor and carpet.
These are nice carpets, and I intend to use more of xdecor's
items later on, as well as phase out plantlife_modpack and
homedecor entirely.
2016-03-23 15:59:31 -07:00
Auke Kok
2d2508fdb6 Prune lots of unwanted mods and nodes. 2016-03-23 15:23:41 -07:00
Auke Kok
0ee0fae9bf Change license to X11 (MIT-ish) 2016-03-23 15:07:40 -07:00
Auke Kok
1476eb0410 Formatting fixes. 2016-03-23 14:35:35 -07:00
Auke Kok
798abd72a3 Fence gate variations. 2016-03-23 14:33:40 -07:00
Auke Kok
3fb0e0b254 Enable parsing of mc v1.9 format sign text.
A very minor change.
2016-03-23 12:59:29 -07:00
Auke Kok
3d919dbfc4 Don't overwrite worlds.
This would usually result in an unreadable error crash, so this
is much nicer.
2016-03-23 12:58:16 -07:00
Auke Kok
c299bf86f2 Make mcimport.py executable. 2016-03-23 12:57:56 -07:00
Auke Kok
acd596bd3b Wooden fences from aspen, jungle, pine, acacia. 2016-03-19 22:44:57 -07:00
Auke Kok
fece0a407a Redo worldmod stuff.
Cut out some of the unneeded mods, redo script.
2016-03-19 22:40:37 -07:00
Auke Kok
d78ac5ad2b Use hardenedclay mod by oOChainLynxOo 2016-03-19 15:52:34 -07:00
Auke Kok
8d13e17879 Straw block. 2016-03-19 15:24:24 -07:00
Auke Kok
46e1b443cd Aspen leaves. 2016-03-19 15:21:20 -07:00
Auke Kok
58c0778360 fence gatest.
wood specific gates will come later, this isn't upstream yet.
2016-03-19 15:09:53 -07:00
Auke Kok
9f7c1adc97 Steel Trapdoors. Of course. 2016-03-19 14:55:30 -07:00
Auke Kok
3eb8e120d6 Sticky piston typo. ouch. 2016-02-27 12:01:40 -08:00
Auke Kok
2555a352f4 Switch to Aspen trees.
Now that these are available in Minetest_game, we can start
using these.
2016-01-30 15:46:23 -08:00
Auke Kok
a3f2c6ff9c Various improvements.
- detect python3
- test MC path exists first (better error msg)
- write out all the riffraff files first
- after conversion, write a message
- add script to download all needed mods to worldmods
2016-01-24 22:29:50 -08:00
Auke Kok
a9ab377de2 Disable moretrees mod by default.
Also assure moretrees spawning is disabled.
2016-01-21 08:33:27 -08:00
Auke Kok
c7d1310c6b Always enable singlenode. 2016-01-17 17:23:42 -08:00
Auke Kok
ad95bc26b9 Fix tree conversion mishap 2016-01-01 12:39:49 -08:00
Auke Kok
9ea187854f Fix up ifdefery 2016-01-01 12:39:34 -08:00
Auke Kok
5f23622992 Fix this sapling. 2016-01-01 12:30:11 -08:00
Auke Kok
ae483c70aa More ifdefs 2016-01-01 12:29:49 -08:00
Auke Kok
a37cf5e050 Typo :/ 2016-01-01 12:12:38 -08:00
Auke Kok
834c5238e0 Use #ifdef, and consistently adapt map_content.
"#if" always had me confused, and I was using both forms
mixed, so I'm opting to change it all to cpp's style of
"#ifdef".
2016-01-01 12:00:17 -08:00
Auke Kok
19dfbb00e4 Disable MORETREES by default.
I've come to loathe moretrees, as it's spruce trees are way
too large and the saplings destroy so much as they grow.

Make MORETREES disabled by default. Unfortunately, birch trees
are missing, so they get aliased to oak :(
2015-12-31 23:25:46 -08:00
Auke Kok
ac558236ce Entirely omit converting any flowing water.
We can let the water flow algorithms do this, much easier and
better than creating tons of messy water or laval flow stuff.
2015-11-30 21:49:20 -08:00