forked from your-land-mirror/minetest-flow
166 lines
6.6 KiB
Markdown
166 lines
6.6 KiB
Markdown
# flow
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[](https://content.luanti.org/packages/luk3yx/flow/)
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An experimental layout manager and formspec API replacement for Luanti (formerly Minetest).
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Vaguely inspired by Flutter and GTK.
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[Online tutorial/demo](https://luk3yx.gitlab.io/minetest-flow-playground/)
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([source](https://gitlab.com/luk3yx/minetest-flow-playground))
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## Features
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#### Layouting
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- No manual positioning of elements.
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- Automatic layouting using `HBox` and `VBox` containers
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- Some elements have an automatic size.
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- The size of elements can optionally expand to fit larger spaces
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- Elements which get their size based on their label length automatically become
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larger/smaller to fit long translations[^label-size].
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[^label-size]: This isn't perfect, the actual size of labels depends on the client's font, DPI, window size, and formspec-related scaling settings.
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#### Other features
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- No form names. Form names are still used internally, however they are
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hidden from the API.
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- No having to worry about state.
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- Values of fields, scrollbars, checkboxes, etc are remembered when
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redrawing a form and are automatically applied.
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- Has an [inspector mod](https://content.luanti.org/packages/luk3yx/flow_inspector/)
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to help with developing and debugging forms.
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- Some common security issues with formspec input handling are mitigated.
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## Limitations
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- This mod doesn't support all of the features that regular formspecs do.
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- [FS51](https://content.luanti.org/packages/luk3yx/fs51/) is required if
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you want to have full support for Minetest 5.3 and below.
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- Make sure you're using the latest version of flow if you are on MT 5.10-dev
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or later, older versions used a hack which no longer works.
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## Basic example
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See `example.lua` for a more comprehensive example which demonstrates how
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layouting and alignment works.
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```lua
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-- GUI elements are accessible with flow.widgets. Using
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-- `local gui = flow.widgets` is recommended to reduce typing.
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local gui = flow.widgets
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-- GUIs are created with flow.make_gui(build_func).
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local my_gui = flow.make_gui(function(player, ctx)
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-- The build function should return a GUI element such as gui.VBox.
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-- `ctx` can be used to store context. `ctx.form` is reserved for storing
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-- the state of elements in the form. For example, you can use
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-- `ctx.form.my_checkbox` to check whether `my_checkbox` is checked. Note
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-- that ctx.form.element may be nil instead of its default value.
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-- This function may be called at any time by flow.
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-- gui.VBox is a "container element" added by this mod.
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return gui.VBox {
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gui.Label {label = "Here is a dropdown:"},
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gui.Dropdown {
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-- The value of this dropdown will be accessible from ctx.form.my_dropdown
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name = "my_dropdown",
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items = {'First item', 'Second item', 'Third item'},
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index_event = true,
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},
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gui.Button {
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label = "Get dropdown index",
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on_event = function(player, ctx)
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-- flow should guarantee that `ctx.form.my_dropdown` exists, even if the client doesn't send my_dropdown to the server.
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local selected_idx = ctx.form.my_dropdown
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core.chat_send_player(player:get_player_name(), "You have selected item #" .. selected_idx .. "!")
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end,
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}
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}
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end)
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-- Show the GUI to player as an interactive form
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-- Note that `player` is a player object and not a player name.
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my_gui:show(player)
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-- You can provide an initial value for `ctx` by adding a second parameter to
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-- show(). In the below example, `ctx.value` will be "test".
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my_gui:show(player, {value = "test"})
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-- Close the form
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my_gui:close(player)
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-- Alternatively, the GUI can be shown as a non-interactive HUD (requires
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-- hud_fs to be installed).
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my_gui:show_hud(player)
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my_gui:close_hud(player)
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```
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## Updating forms
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If some data displayed inside a form changes (for example a timer or progress
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indicator), you can use `form:update` to update the form without resetting
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`ctx` or showing the form again if the player has closed it.
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Due to formspec limitations, players may lose text typed into fields that
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hasn't been sent to the server when `form:update` is called.
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```lua
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-- Re-shows the form for one player if they have the form open
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my_gui:update(player)
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-- Re-shows the form for all players that have the form open and where
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-- ctx.test == 123
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my_gui:update_where(function(player, ctx)
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return ctx.test == 123
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end)
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-- Re-shows the form for all players with the "server" privilege
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my_gui:update_where(function(player, ctx)
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return core.check_player_privs(player, "server")
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end)
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-- Re-shows the form for all players with the form open
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my_gui:update_where(function() return true end)
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```
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Inside an `on_event` handler, you can use `return true` instead.
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```lua
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gui.Button{
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label = "Update form",
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on_event = function(player, ctx)
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return true
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end,
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}
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```
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If you're using a form as a HUD, you must call `form:show_hud` to update it.
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## Security
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Flow ignores potentially malicious formspec input from clients, such as
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buttons or fields that haven't been shown to the client, out-of-bounds dropdown
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selections, and newlines in `Field` elements (where it's impossible to enter
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a newline without pasting it in).
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## Other formspec libraries/utilities
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These utilities likely aren't compatible with flow.
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- [fs_layout](https://github.com/fluxionary/minetest-fs_layout/) is another mod library that does automatic formspec element positioning.
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- [fslib](https://content.luanti.org/packages/LMD/fslib/) is a small mod library that lets you build formspec strings.
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- [Just_Visiting's formspec editor](https://content.luanti.org/packages/Just_Visiting/formspec_editor) is a Minetest (sub)game that lets you edit formspecs and preview them as you go
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- [kuto](https://github.com/TerraQuest-Studios/kuto/) is a formspec library that has some extra widgets/components and has a callback API. Some automatic sizing can be done for buttons.
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- It may be possible to use kuto's components with flow somehow as they both use formspec_ast internally.
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- kuto was the the source of the "on_event" function idea.
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- [My web-based formspec editor](https://forum.luanti.org/viewtopic.php?f=14&t=24130) lets you add elements and drag+drop them, however it doesn't support all formspec features.
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## Documentation
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More detailed documentation is available at
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https://luk3yx.gitlab.io/minetest-flow/. Some code snippets have a "run" button
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which will open them in a web-based playground, not all of these will work
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properly as the playground doesn't support all formspec elements.
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